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    More Job Adjustments on the Way

    zanosuz
    zanosuz


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    More Job Adjustments on the Way Empty More Job Adjustments on the Way

    Post by zanosuz Fri Jun 03, 2011 11:41 am

    [dev1017] Job Adjustments and Refinements

    The next version update is scheduled to feature the following job adjustments:

    White Mage

    The effect duration of the job ability Divine Caress will be increased from 1 minute to 3 minutes.

    Thief

    Effect range for the job abilities Accomplice and Collaborator will be expanded.

    Paladin

    The effect for the job ability Cover will be partially modified.
    The job ability Shield Bash will grant a damage bonus based on the type of shield used.
    The job ability Divine Emblem will grant a damage bonus based on the player's divine magic skill.

    Samurai

    A new job ability that readies its target for a skillchain will be added.
    The effectiveness of the job trait Store TP will increase at level 90 instead of 91.
    The job abilities Hasso and Seigan will be refined as follows:

    Hasso

    Hasso will now occasionally trigger Zanshin even after landing a normal attack.

    Seigan

    The likelihood that Seigan will cause Third Eye to counter an anticipated attack will be augmented with a bonus based upon the player's Zanshin attack rate.

    Ninja

    The job abilities Innin and Yonin will no longer share the same recast timer.

    Blue Mage

    While the job ability Azure Lore is in effect, it will be possible to perform skillchains and magic bursts with blue magic.

    Corsair

    A bonus effect will activate when the total value of a Phantom Roll is XI.


    Additional Adjustments

    During the window of time in which players may perform magic bursts after a skillchain, the target's resistance to the skillchain's corresponding element or elements will be decreased.

    Ex. 1) When a Transfixion skillchain is successfully executed: Transfixion is aligned to the element light, so the target enemy's resistance to light-based spells would decrease.
    Ex. 2) When a Light skillchain is successfully executed: Light is aligned to the elements of fire, wind, lightning, and light, so the target enemy's resistance to spells based on any of those elements would decrease.


    *We are in the process of devising a roadmap for subsequent job adjustments, which we plan to unveil in the near future. Thank you for your patience and understanding.


    http://forum.square-enix.com/ffxi/threads/9208
    zanosuz
    zanosuz


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    More Job Adjustments on the Way Empty Re: More Job Adjustments on the Way

    Post by zanosuz Fri Aug 19, 2011 1:29 pm

    [dev1024] Job Adjustments

    The forthcoming version update will feature the following job-related adjustments and refinements:

    New Job Abilities

    White Mage
    Sacrosanctity (Lv. 95)
    Enhances magic defense for party members within area of effect.

    Black Mage
    Manawell (Lv. 95)
    Eliminates the cost of the next magic spell the target casts.

    Red Mage
    Spontaneity (Lv. 95)
    Reduces casting time for the next magic spell the target casts.


    Thief
    Bully (Lv. 93)
    Intimidates target.

    Paladin
    Palisade (Lv. 95)
    Increases chance of blocking with shield, and eliminates enmity loss.

    Dark Knight
    Scarlet Delirium (Lv. 95)
    Channels damage taken into enhanced attack and magic attack.

    Beastmaster
    Run Wild (Lv. 93)
    Your familiar will gain heightened powers, but will disappear when the effect expires.

    Bard
    Marcato (Lv. 93)
    Enhances the effect of your next song.

    Ranger
    Decoy Shot (Lv. 95)
    Diverts enmity when launching a ranged attack from behind a party member.

    Samurai
    Hagakure (Lv. 95)
    Grants "Save TP" effect and a TP bonus to your next weapon skill.

    Ninja
    Issekigan (Lv. 95)
    Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.

    Dragoon
    Steady Wing (Lv. 95)
    Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.

    Summoner
    Carbuncle: Soothing Ruby (Lv. 94)
    Removes multiple status ailments from party members within area of effect.

    Ramuh: Shock Squall (Lv. 92)
    Temporarily prevents all enemies within area of effect from acting.

    Blue Mage
    Unbridled Knowledge (Lv. 95)
    Allows access to additional blue magic spells.

    Corsair
    Miser's Roll (Lv. 92)
    Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
    Companion's Roll (Lv. 95)
    Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.

    Puppetmaster
    Cooldown (Lv. 95)
    Reduces the strain on your automaton.

    Dancer
    Ternary Flourish (Lv. 93)
    Allows you to deliver a threefold attack. Requires at least three finishing moves.



    Job Ability and Job Trait Refinements

    Blue Mage
    Five additional blue magic points will be granted upon reaching Lv. 91.

    Scholar
    The effect duration of Tabula Rasa will be increased from 30 to 90 seconds.



    Pet-related Additions and Adjustments

    Beastmaster
    New familiars will be introduced.


    Dragoon
    The amount of damage wyverns take will be reduced.

    Puppetmaster
    Automatons will gain the job trait Subtle Blow.



    Additional Spells

    White Magic
    Holy II (WHM Lv. 95)
    Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.

    Curaga V (WHM Lv. 95)
    Restores HP of all party members within area of effect.
    Boost-STR (WHM Lv. 93)
    Enhances Strength for party members within area of effect.
    Gain-STR (RDM Lv. 93)
    Enhances Strength.
    Temper (RDM Lv. 95)
    Grants the ability to occasionally attack twice.
    Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
    Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.
    Black Magic
    Thunder V (BLM Lv. 92)
    Deals lightning damage to an enemy.
    Blizzaja (BLM Lv. 93)
    Deals ice damage to enemies within area of effect. Successive use enhances spell potency.
    Absorb-Attri (DRK Lv. 91)
    Steals an enemy's beneficial status effects.
    Breakga (BLM Lv. 95)
    Petrifies enemies within area of effect, preventing them from acting.
    Comet (BLM Lv. 94)
    Deals dark damage to an enemy. Successive use enhances spell potency.

    Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
    Consumes 30% of your maximum MP. Deals dark damage to an enemy.
    Songs
    Horde Lullaby II (BRD Lv. 95)
    Puts enemies within area of effect to sleep.
    Pining Nocturne (BRD Lv. 92)
    Decreases an enemy's magic accuracy and increases its spellcasting time.
    Ice Carol II (BRD Lv. 93)
    Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect.
    Ninjutsu
    Kakka: Ichi (NIN Lv. 93)
    Uses the ninja tool, "ryuno." Increases your TP gain.



    Existing Spells Made Available to New Jobs

    White Magic
    Raise II (RDM Lv. 95)
    Raise III (SCH Lv. 92)
    Reraise III (SCH +v. 92)
    Addle (WHM Lv. 93)
    Black Magic
    Blizzard III (DRK Lv. 92)
    Thunder IV (RDM Lv. 92)
    Fire V (SCH Lv. 91)
    Blizzard V (SCH Lv. 95)
    Break (DRK Lv. 95)


    Additional learnable blue magic spells will be added.


    *The above content is still under development is subject to change before the official release.

    Gennadi
    Gennadi


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    More Job Adjustments on the Way Empty Re: More Job Adjustments on the Way

    Post by Gennadi Fri Aug 19, 2011 10:20 pm

    Here are some job adjustments that i think will be interesting:


    White Mage

    * Sacrosanctity (Lv. 95)
    Enhances magic defense for party members within area of effect.
    This will greatly enhance the native shell buff that whms are perfect at. Especially fighting hnm's and ks99 fights that deal alot of magic attack



    Beastmaster

    * Run Wild (Lv. 93)
    Your familiar will gain heightened powers, but will disappear when the effect expires.

    Finally BST gets some loving here. With Run Wild, this will probably be used as a last ditch life saver when you need hate back to pet in a hurry or a last resort kill shot from pet

    Ramuh: Shock Squall (Lv. 92)
    Temporarily prevents all enemies within area of effect from acting.

    This sounds very good in a dire situation when mages need time to refresh or a last ditch solution to running away lol


    Dancer

    * Ternary Flourish (Lv. 93)
    Allows you to deliver a threefold attack. Requires at least three finishing moves.

    All Dancers rejoice not only are you great tanks, now your damage dealing skills will be balanced


    Beastmaster

    * New familiars will be introduced.

    More love yay!!, i see in that pic were getting a Slug familiar, from what wiki says any water based attack will heal it and it regens during rain woot. I look forward to other new jugs!!


    Ninjutsu

    * Kakka: Ichi (NIN Lv. 93)
    Uses the ninja tool, "ryuno." Increases your TP gain.


    Ninja's are catching up to Monks/dnc here and will see a war of words soon about this


    All in all this update info was much needed, We dont need a measly update with a video of a job doing 1 spell sheesh. Give us the whole meal!!!




    Aliron
    Aliron


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    Post by Aliron Sun Aug 21, 2011 12:13 am

    I approve of this update^^ RDM getting double attack from spells, BLM getting Comet, and WHM finally getting Holy 2... It'll probably all be super nerfed but still worth it!
    Gennadi
    Gennadi


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    Post by Gennadi Sun Aug 21, 2011 10:01 am

    Hi Ali how are things with you, when you coming back Question

    Sponsored content


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