New February Update

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    Gennadi

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    New February Update

    Post by Gennadi on Mon Feb 13, 2012 4:11 pm

    Feb. 14, 2012
    Version Update

    Event-related
    [dev1048] The Assault: Nyzul Isle Uncharted Region mission for level 99 characters has been introduced.

    [dev1075] Voidwatch Adjustments

    The Jeuno II Voidwatch operation at Fort Karugo-Narugo [S] may also be undertaken at Beaucedine Glacier.
    *Beaucedine Glacier has been added as a destination to Atmacite Refiner teleportation menus.
    *This adjustment is a temporary measure.
    Effect area damage dealt by the following enemies will be reduced for non-targeted characters:
    Jurisdiction Operation Area Enemy
    San d'Oria King Ranperre's Tomb Hahava
    Bastok Dangruf Wadi Celaeno
    Windurst Outer Horutoto Ruins Voidwrought
    Jeuno Qufim Island Kaggen
    Lower Delkfutt's Tower Akvan
    Behemoth's Dominion Pil
    Zilart Ru'Aun Gardens Aello
    Ve'Lugannon Uptala
    Shrine of Ru'Avitau Qilin
    Jeuno II Grauberg [S] Ocythoe
    Vunkerl Inlet [S] Gaunab
    Fort Karugo-Narugo [S]
    Beaucedine Glacier Kalasutrax
    Valkrum Dunes Ig-Alima
    Buburimu Peninsula Botulus Rex
    [dev1066] Walk of Echoes Adjustments

    Walks 8-11: The drop rate for Devious Dice has been increased.
    Walks 12-15: Enemies will now drop magic scrolls for spells learnable at level 96.
    [dev1065] Relic, Mythic, and Empyrean will now be upgradable to level 99. View the details here.
    The amount of zeni receivable from the NPC Sanraku after trading him soul plates has been increased.
    [dev1062] Bastion Magic NPCs will no longer cast area-effect elemental magic spells.
     
    Battle-related
    The calculation of certain healing bonuses has been adjusted as follows:
    Previous Method
    The maximum potency for Cure was fifty percent, while the maximum respective bonus for Waltz was thirty percent.
    The following enhancements stack with each other for a combined bonus of no more than fifty percent:
    "Cure" potency + / Potency of "Cure" effect received +
    "Waltz" potency + / Potency of "Waltz" effect received +
    New Method
    (1) "Cure potency +" and "Waltz potency +" will stack for a maximum bonus of fifty percent.
    (2) "Potency of Cure effect received +" and "Potency of Waltz effect received +" will stack for a maximum bonus of thirty percent.
    (1) and (2) may then stack for a maximum bonus of ninety-five(*) percent.
    *The final value will be calculated in two stages, with (2) applied to the enhanced value of (1), allowing for a total bonus greater than the sum of the two percentages.
    Casting times for the following spells have been reduced as follows:
    Esuna: Reduced from 3 seconds to 1.
    Sacrifice: Reduced from 1.5 seconds to 1.
    Blindna: Reduced from 3 seconds to 1.
    Cursna: Reduced from 3 seconds to 1.
    Casting times for the following ninjutsu have been reduced as follows:
    Monomi: Ichi: Reduced from 4 seconds to 1.5.
    Tonko: Ichi: Reduced from 4 seconds to 1.5.
    To preserve balance, the TP critical hit rate adjustment for the great axe weapon skill Ukko's Fury has been decreased as follows:
    TP100 TP200 TP300
    Previous Rate 30% 50% 80%
    New Rate 20% 35% 55%
    To preserve balance, the TP critical hit rate adjustment for the hand-to-hand weapon skill Victory Smite has been decreased as follows:
    TP100 TP200 TP300
    Previous Rate 15% 30% 60%
    New Rate 10% 25% 45%
    The following jobs have received adjustments:
    Warrior
    The job ability Blood Rage no longer grants a bonus to critical hit damage.
    Paladin
    Shield Bash
    Recast time has been reduced from five minutes to three.
    The Shield Bash Recast merit point enhancement has been adjusted to reduce recast time by six seconds per level, instead of the previous ten.
    Holy Circle
    Recast time reduced from ten minutes to five.
    Duration increased from one minute to three.
    Reduction granted by Holy Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
    Sepulcher
    Recast time reduced from ten minutes to five.
    Dark Knight
    Weapon Bash
    Recast time has been reduced from five minutes to three.
    The Weapon Bash Recast merit point enhancement has been adjusted to reduce recast time by six seconds per level, instead of the previous ten.
    Arcane Circle
    Recast time reduced from ten minutes to five.
    Duration increased from one minute to three.
    Reduction granted by Arcane Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
    Arcane Crest
    Recast time reduced from ten minutes to five.
    Samurai
    Warding Circle
    Recast time reduced from ten minutes to five.
    Duration increased from one minute to three.
    Reduction granted by Warding Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
    Hamanoha
    Recast time reduced from ten minutes to five.
    Dragoon
    New Wyvern Breath Abilities
    Healing Breath IV (Lv. 80)
    Remove Breath will now cure additional status ailments at the following levels:
    Curse and doom (Lv. 60)
    Disease and plague (Lv. 80)
    *In the event that a character is afflicted with multiple status ailments, Remove Breath will cure only one, with higher-level cure effects being prioritized over lower-level ones.
    This ability is still under consideration, and priority adjustments may be implemented in future updates.
    Ability Adjustments
    Spirit Surge
    The "Haste" effect granted by Spirit Surge may now stack with similar effects granted by spells and equipment.
    Jump
    Recast time shortened from 90 to 60 seconds.
    The Jump Recast merit point enhancement has been adjusted to reduce recast time by two seconds per level, instead of the previous three.
    High Jump
    Recast time shortened from 180 to 120 seconds.
    Expanded range.
    The High Jump Recast merit point enhancement has been adjusted to reduce recast time by four seconds per level, instead of the previous six.
    Super Jump
    Expanded range.
    Spirit Jump
    Recast time shortened from 90 to 60 seconds.
    Soul Jump
    Recast time shortened from 180 to 120 seconds.
    Spirit Link
    Recast time shortened from 180 to 90 seconds.
    The Spirit Link Recast merit point enhancement has been adjusted to reduce recast time by three seconds per level, instead of the previous six.
    Ancient Circle
    Recast time reduced from ten minutes to five.
    Duration increased from one minute to three.
    The Ancient Circle Recast merit point enhancement has been adjusted to reduce recast time by ten seconds per level, instead of the previous twenty.
    Dragon Breaker
    Recast time reduced from ten minutes to five.
    Status Adjustments
    HP has been raised from C to C+.
    Evasion skill has been raised from C- to B.
    Parrying skill has been raised from C to B-.
    Summoner
    The Elemental MP Cost merit point enhancement now reduces MP cost by three points per level instead of one.
    *Beginning with the next version update, merit point enhancements will reduce summoning magic recast times instead of elemental magic MP cost.
    Corsair
    Phantom Rolls have been adjusted. View the details here.
    Scholar
    The required charges for the following abilities have been reduced from two to one:
    Altruism / Focalization / Tranquility / Equanimity
    Respawn times have been shortened for certain enemies in the following areas:
    Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Caves
     
    Item-related
    New items have been introduced.
    The help text for the item "Assassin’s Vest +2" has been revised.
    The icon for the item "Assassin’s Vest +2" has been changed.

     
    System-related
    [dev1078]The following options have been added to the "Config" menu under "Misc. 2":

    [Windows and Xbox 360-only updates]
    Macro Palette Size
    Full / Compact
    [Window-only updates]
    Macro Palette Position
    Dynamic / Static


    Last edited by Gennadi on Mon Feb 13, 2012 4:17 pm; edited 1 time in total
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    Gennadi

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    Nyzul Isle Uncharted Region

    Post by Gennadi on Mon Feb 13, 2012 4:11 pm

    Page 2


    Assault: Nyzul Isle Uncharted Region
    Overview
    The Nyzul Isle Uncharted Region is a challenging new battle mission designed for level 99 adventurers.
    This mission is an expansion of Nyzul Isle Investigation featuring increased difficulty and new gameplay elements requiring players to make dynamic decisions in the course of battle.

     
    Prerequisites
    An installed and registered copy of the FINAL FANTASY XI expansion Treasures of Aht Urhgan
    Mercenary rank of Private Second Class or above
    Level 50 or above
    A party of three to six members
    Possession of the Imperial Army I.D. tag key item
     
    Undertaking the Mission
    Go to the commissions counter and receive an Imperial Army I.D. tag.

     
    Apply for the mission as you would a standard mission, then enter the battlefield from the Nyzul Isle staging point.
    *Nyzul Isle missions occupy a unique position in Assault. You will not be able to manually set level restrictions, and no Assault Points will be gained for successful completion.

     
    After entering the battlefield, use the Rune of Transfer on the initial floor to select your destination.
    Before warping, you may obtain temporary items as desired from the Vending Box.
    *Nyzul Isle Uncharted Region missions will always begin from the first floor, regardless of your previous progress.

     
    Upon arriving at your destination floor, examine the Rune of Transfer to receive your mission orders.
    *Objectives will be announced upon arrival at a new floor.
     
     
    Upon completing the mission objectives, examine the Rune of Transfer to proceed to the next floor, or suspend the operation and return.

    Proceeding
    After completing Floor 100, you will be returned to Floor 1.
    - "Travel to Floor ###" will transport you to the next floor.
    - "Travel to Floor ???" will transport you to a random floor.
    Returning
    To return, select "Exit the Assault area."
    You will be rewarded for your efforts with Nyzul Isle Investigation tokens.
    *No tokens will be awarded to players who leave via magic or time limit expiration.
     
    Differences from the Nyzul Isle Investigation
    The "Travel to Floor ???" option will appear when proceeding to the next floor.
    The mission will always begin from the first floor, regardless of your previous progress.
    Monsters will be stronger to provide a suitable challenge to high-level players.
    New notorious monsters will appear.

    Notorious monsters will no longer drop Vigil weapons.
    New mysterious items and corresponding appraised items will be added.

    New equipment rewards will be added.
    Alexandrite and the corresponding cotton and linen coin purses may be obtained.

    Temporary Item Preference Settings
    To streamline the process of obtaining temporary items, players can now set preferences by speaking to the NPC Sorrowful Sage in Aht Urgan Whitegate.


    Last edited by Gennadi on Mon Feb 13, 2012 4:17 pm; edited 1 time in total
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    Gennadi

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    Phantom Roll Effect Adjustments

    Post by Gennadi on Mon Feb 13, 2012 4:12 pm

    Page 3


    Phantom Roll Effect Adjustments
    Healer's Roll
    Increases the amount of MP recovered while healing -> Enhances potency of "Cure" effect received
    Roll Effect Value
    1 +3%
    2 +4%
    3 +12%
    4 +5%
    5 +6%
    6 +7%
    7 +1%
    8 +8%
    9 +9%
    10 +10%
    11 +16%
    Bust -4%
    Bonus +4%
    Gallant's Roll
    Grants a damage reflection effect -> Reduces damage taken
    Roll Effect Value
    1 +4%
    2 +5%
    3 +15%
    4 +6%
    5 +7%
    6 +8%
    7 +3%
    8 +9%
    9 +10%
    10 +12%
    11 +20%
    Bust -10%
    Bonus +10%
    Drachen Roll
    Enhances pet magic attack and magic accuracy -> Enhances pet accuracy
    This roll is now learnable at level 23 instead of level 52.
    Roll Effect Value
    1 +10
    2 +13
    3 +15
    4 +40
    5 +18
    6 +20
    7 +25
    8 +5
    9 +28
    10 +30
    11 +50
    Bust -15
    Bonus +15
    Puppet's Roll
    Enhances pet accuracy -> Enhances pet magic attack and magic accuracy
    This roll is now learnable at level 52 instead of level 23.
    Roll Effect Value
    1 +4
    2 +5
    3 +18
    4 +7
    5 +9
    6 +10
    7 +2
    8 +11
    9 +13
    10 +15
    11 +22
    Bust -8
    Bonus +8
    Phantom Roll Effect Adjustments
    Warlock's Roll (Enhances magic accuracy)
    Roll Current Effect Value New Effect Value
    1 +2 +2
    2 +3 +3
    3 +4 +4
    4 +10 +12
    5 +4 +5
    6 +5 +6
    7 +6 +7
    8 +1 +1
    9 +7 +8
    10 +7 +9
    11 +12 +15
    Bust -4 -5
    Bonus +4 +5
    Beast Roll (Enhances pet attacks)
    Roll Current Effect Value New Effect Value
    1 +5% +6%
    2 +6% +8%
    3 +7% +9%
    4 +19% +25%
    5 +8% +11%
    6 +9% +13%
    7 +12% +16%
    8 +2% +3%
    9 +13% +17%
    10 +14% +19%
    11 +23% +31%
    Bust -8% -10%
    Bonus +8% +10%
    Choral Roll (Decreases spell interruption rate)
    Roll Current Effect Value New Effect Value
    1 -4% -8%
    2 -17% -42%
    3 -5% -11%
    4 -6% -15%
    5 -7% -19%
    6 -2% -4%
    7 -8% -23%
    8 -10% -27%
    9 -11% -31%
    10 -12% -35%
    11 -21% -50%
    Bust +8% +25%
    Bonus -8% -25%
    Dancer's Roll (Grants a Regen effect)
    Roll Current Effect Value New Effect Value
    1 +3 +3
    2 +4 +4
    3 +11 +12
    4 +4 +5
    5 +5 +6
    6 +6 +7
    7 +1 +1
    8 +7 +8
    9 +8 +9
    10 +8 +10
    11 +14 +16
    Bust -3 -4
    Bonus +3 +4


    Last edited by Gennadi on Mon Feb 13, 2012 4:18 pm; edited 1 time in total
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    Relic, Mythic, and Empyrean Weapon Upgrades

    Post by Gennadi on Mon Feb 13, 2012 4:13 pm

    Page 4

    Relic, Mythic, and Empyrean Weapon Upgrades
    Players will be able to upgrade equipment to level 99 in two stages:
    Stage 1
    Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
    The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
     
    Step 2
    Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
    The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
    *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.

    Upgraded Attributes
    Please refer to the following charts for descriptions of upgraded weapon attributes:
    Relic Weapons
    Mythic Weapons
    Empyrean Weapons
      
    Afterglow
    Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
    Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
    *Party members must be inside the specified area when Afterglow is activated to receive status effects.
    The duration for each Afterglow is thirty seconds.
    *The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
    Separate Afterglow effects will stack if they are cast within the same effect duration.
    There are five categories of Afterglow effects:
    Relic Weapons: Increased accuracy and ranged accuracy
    Mythic weapons: Increased attack and ranged attack
    Empyrean weapons: Increased critical hit rate
    Aegis: Reduced magic damage taken
    Ochain: Reduced physical damage taken
    Afterglow effects activate when the weapon skill corresponding to the equipped weapon
    For Aegis and Ochain, the effects activate when Shield Bash is used.
    The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
    One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
      
    Visual Effects
    Weapons upgraded to stage two will display special visual effects when equipped:
    Relic Weapons

     
    Mythic Weapons

     
    Empyrean Weapons

    Visual effects will display in the following priority:
    Main Weapon>Ranged Weapon>Sub Weapon
     
    Other Information of Note
    Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.


    Last edited by Gennadi on Mon Feb 13, 2012 4:18 pm; edited 1 time in total
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    Relic Weapons

    Post by Gennadi on Mon Feb 13, 2012 4:14 pm

    Page 5


    Relic Weapons
    Trial No. Item Name DMG / Delay Attributes
    3560 Spharai Rare Ex
    DMG:+52
    Delay:+86 Attack+40 Enhances "Counter" effect V
    "Final Heaven"(+40%)
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3610
    3556 Mandau Rare Ex
    DMG:55
    Delay:176 Attack+40 "Mercy Stroke"(+40%) Additional effect: Poison
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3606
    3563 Excalibur Rare Ex
    DMG:73
    Delay:233 Attack+40 "Knights of Round"(+40%)
    Additional effect: Damage varies with HP
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3613
    3567 Ragnarok Rare Ex
    DMG:143
    Delay:431 Accuracy+40 Increases rate of critical hits V
    "Scourge"(+40%)
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3617
    3568 Guttler Rare Ex
    DMG:88
    Delay:280 Attack+40 "Onslaught"(+40%) Additional effect: "Choke"
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3618
    3570 Bravura Rare Ex
    DMG:158
    Delay:488 Accuracy+40 "Metatron Torment"(+40%)
    Additional effect: Impairs evasion
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3620
    3574 Gungnir Rare Ex
    DMG:159
    Delay:492 Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defense
    Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy)
    3624
    3572 Apocalypse Rare Ex
    DMG:167
    Delay:513 Accuracy+40 "Catastrophe"(+40%) Additional effect: Blind
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3622
    3576 Kikoku Rare Ex
    DMG:64
    Delay:210 Attack+40 "Blade: Metsu"(+40%) Additional effect: Paralysis
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3626
    3578 Amanomurakumo Rare Ex
    DMG:132
    Delay:437 Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacks
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3628
    3580 Mjollnir Rare Ex
    DMG:93
    Delay:308 Attack+40 "Randgrith"(+40%) Additional effect: Recover MP
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3630
    3582 Claustrum Rare Ex
    DMG:113
    Delay:390 Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: Dispel
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3632
    3587 Annihilator Rare Ex
    DMG:76
    Delay:582 Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3637
    3586 Yoichinoyumi Rare Ex
    DMG:126
    Delay:524 Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)
    Increased chance of dealing extra damage
    Afterglow (Increases Accuracy and Ranged Accuracy)
    3636
    3591 Gjallarhorn Rare Ex CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4
    3641
    4453 Aegis Rare Ex Augments "Shield Bash" VI
    Magic damage taken -50%
    Afterglow (Reduces magic damage taken)
    5056


    Last edited by Gennadi on Mon Feb 13, 2012 4:19 pm; edited 1 time in total
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    Mythic Weapons

    Post by Gennadi on Mon Feb 13, 2012 4:15 pm

    Page 6

    Mythic Weapons
    Trial No. Item Name DMG / Delay Attributes
    3571 Conquerer Rare Ex
    Rare Ex
    DMG:154
    Delay:504 Augments "Berserk" V
    "King's Justice"(+30%)
    Aftermath: Increases Acc./Atk. Occasionally attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3621
    3561 Glanzfaust Rare Ex
    DMG:+51
    Delay:+96 Augments "Focus" and "Dodge" V
    "Ascetic's Fury"(+30%)
    Aftermath: Increases Acc./Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3611
    3581 Yagrush Rare Ex
    DMG:74
    Delay:267 Magic Accuracy+25 Augments "Divine Veil"
    Enhances "Divine Benison" effect IV
    "Mystic Boon"(+30%)
    Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3631
    3583 Laevateinn Rare Ex
    DMG:104
    Delay:402 Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60
    Enhances "Elemental Seal" effect
    "Vidohunir"(+30%)
    Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3633
    3564 Murgleis Rare Ex
    DMG:65
    Delay:224 Magic Accuracy+30
    Augments "Convert"
    "Death Blossom"(+30%)
    Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3614
    3557 Vajra Rare Ex
    DMG:53
    Delay:200 Enhances "Sneak Attack" effect V
    Enhances "Trick Attack" effect V
    "Mandalic Stab"(+30%)
    Aftermath: Increases Acc./Atk.
    Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3607
    3565 Burtgang Rare Ex
    DMG:73
    Delay:264 Enmity+18 Physical damage taken -18%
    Reduces Enmity decrease when taking damage.
    "Atonement"(+30%)
    Aftermath: Increases Acc./Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3615
    3573 Liberator Rare Ex
    DMG:162
    Delay:528 Magic Accuracy+35
    Augments "Absorb" spells V
    "Insurgency"(+30%)
    Aftermath: Increases Acc./Atk. Occasionally attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3623
    3569 Aymur Rare Ex
    DMG:89
    Delay:312 Pet: Attack Bonus V
    Enhances "Sic" and "Ready" effects
    "Primal Rend"(+30%)
    Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3619
    3558 Carnwenhan Rare Ex
    DMG:48
    Delay:186 Magic Accuracy+25
    Increases song effect duration V
    "Mordant Rime"(+30%)
    Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3608
    3588 Gastraphetes Rare Ex
    DMG:80
    Delay:432 Enhances "Snapshot" effect
    Increases "Barrage" accuracy V
    "Trueflight"(+30%)
    Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damage
    Afterglow (Increases Attack and Ranged Attack)
    3638
    3579 Kogarasumaru Rare Ex
    DMG:128
    Delay:450 Enhances "Third Eye" effect V ("Third Eye"+25)
    "Tachi: Rana"(+30%)
    (Aftermath: Increases Acc./Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3629
    3577 Nagi Rare Ex
    DMG:62
    Delay:227 Magic Accuracy+30 Enmity+30
    Augments "Mijin Gakure"
    "Blade: Kamu"(+30%)
    Aftermath: Increases Acc./Atk. Occasionally attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3627
    3575 Ryunohige Rare Ex
    DMG:151
    Delay:492 Augments "Jump" V ("Jump"+35)
    "Drakesbane"(+30%)
    Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3625
    3584 Nirvana Rare Ex
    DMG:104
    Delay:402 Avatar perpetuation cost -8
    Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)
    Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 times
    Afterglow (Increases Attack and Ranged Attack)
    3634
    3566 Tizona Rare Ex
    DMG:66
    Delay:236 Magic Accuracy+25
    Occ. converts damage dealt to MP V
    "Expiacion"(+30%)
    Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3616
    3589 Death Penalty Rare Ex
    DMG:64
    Delay:480 Enhances "Quick Draw" effect V
    "Leaden Salute"(+30%)
    Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damage
    Afterglow (Increases Attack and Ranged Attack)
    3639
    3562 Kenkonken Rare Ex
    DMG:+41
    Delay:+49 Enhances "Martial Arts" effect V
    Suppresses "Overload"
    "Stringing Pummel"(+30%)
    Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3612
    3559 Terpsichore Rare Ex
    DMG:53
    Delay:205 Increases "Steps" accuracy V
    Augments "Steps" V
    "Pyrrhic Kleos"(+30%)
    Aftermath: Increases Acc./Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3609
    3585 Tupsimati Rare Ex
    DMG:104
    Delay:402 Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40
    Same elemental magic as weather: Enmity-20
    "Omniscience"(+30%)
    Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thrice
    Afterglow (Increases Attack and Ranged Attack)
    3635


    Last edited by Gennadi on Mon Feb 13, 2012 4:19 pm; edited 1 time in total
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    Gennadi

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    Empyrean Weapons

    Post by Gennadi on Mon Feb 13, 2012 4:16 pm

    Page 7

    Empyrean Weapons
    Trial No. Item Name
    DMG /
    Delay Attributes
    3203 Verethragna Rare Ex
    DMG:+42
    Delay:+51 STR+20 "Victory Smite"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3593
    3179 Twashtar Rare Ex
    DMG:55
    Delay:176 DEX+20 "Rudra's Storm"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3592
    3235 Almace Rare Ex
    DMG:70
    Delay:224 DEX+20 "Chant du Cygne"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3594
    3259 Caladbolg Rare Ex
    DMG:142
    Delay:430 VIT+20 "Torcleaver"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3595
    3283 Farsha Rare Ex
    DMG:86
    Delay:276 STR+13 MND+13 "Cloudsplitter"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3596
    3315 Ukonvasara Rare Ex
    DMG:156
    Delay:482 STR+20 "Ukko's Fury"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3597
    3339 Redemption Rare Ex
    DMG:163
    Delay:502 STR+13 MND+13 "Quietus"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3598
    3363 Rhongomiant Rare Ex
    DMG:159
    Delay:492 VIT+20 "Camlann's Torment"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3599
    3395 Kannagi Rare Ex
    DMG:64
    Delay:210 AGI+20 "Blade: Hi"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3600
    3419 Masamune Rare Ex
    DMG:132
    Delay:437 STR+20 "Tachi: Fudo"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3601
    3443 Gambanteinn Rare Ex
    DMG:90
    Delay:300 HP+90 MP+90 "Dagan"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3602
    3467 Hvergelmir Rare Ex
    DMG:113
    Delay:390 MP+150 "Myrkr"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3603
    3524 Gandiva Rare Ex
    DMG:117
    Delay:490 DEX+20 "Jishnu's Radiance"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3604
    3540 Armageddon Rare Ex
    DMG:76
    Delay:582 AGI+20 "Wildfire"
    Aftermath: Occ. deals double damage
    Afterglow (Increases critical hit rate)
    3605
    3590 Daurdabla Rare Ex Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects
    3640
    4452 Ochain Rare Ex DEF:40 VIT+25Increases song effect duration by 30%Grants two additional song effects
    5055
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    Hakrev (Admin)
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    Re: New February Update

    Post by Hakrev (Admin) on Mon Feb 13, 2012 6:47 pm

    i love how they spent so much effort on the last stages of weapons when noone on any server has even upgraded past the heavy plates yet, nor will they anytime soon. Useless updates for impossible to obtain weapons that less then 1% of the population even have the BASE weapon for is just waste of time to even bother coding... I'd rather them work to maybe make the base mythics more accessible (since the real challenge starts when you go to upgrade it). As I've mentioned before the minimum time to actually get a mythic is 5 years, playing really super hardcore every week (if you only go once a week it's, i'm not exagerating one bit--100 years). Only 1 person can obtain alexanderite during the runs (even with the added drops for alexanderite). On top of this to upgrade the item would take you around 3 years. Since both of these are longer then the actual projected lifespan of the game there is literally no motivation or possible way to even try to obtain these. Last but not least. The only people that have these weapons in their base form won them from bonanza's in the past, and SE isn't giving them out any more so no one is going to ever get another one.

    My solution.

    Delete balrahn quest, it's pointless...not even worth salvaging it at this point it's just a hopelessly impossible task. Delete alexanderite.

    Code:
    Get base weapon from nyzul as usual.
    Complete ws quest in jueno.
    Complete nyzul isle uncharted region to unlock quest with Balrahn.
    Defeat Balrahn: Recieve mythic weapon.
    Trade to magian moogle to start the also nearly impossible upgrade trials, but hey it's at least not 100yrs xD

    The above quest would be actually possible to complete (under 100 real life years). It would be challenging and require you spend alot of time in nyzul to obtain it, which makes sense.

    Nyzul isle is delving deeply into ancient ruins, you get your base weapon there already, so it just makes sense to require you to explore the ruins to increase it's power and it also makes alot more sense fighting a guy that has been dead for a long time (balrahn).

    Think about it...what possible logical reasoning does killing pandimonium warden = access to a weapon....none whatsoever. WTH does alexanderite even have to do with anything.... in a sense your buying the weapon not working hard for it, which doesn't amount to challenge, just if you have more gil then you know what to do with. Basically you have to BUY gil, cuz it's literally 300millions of gil, plus nobody even has that many alexanderite to sell even if you server hop to every server, possibly there will be now...but requiring someone to spend 300millions for an item they have to spend 3+ more years upgrading is pretty darn hilarious. At most...nothing should take more then a year of hard work... I know people are going to yell about this but listen, we have so much more content to explore there has to be a smaller limit on time. 1 year is still longer then it takes to get elite items in any other mmo...

    There, now everyone can actually go out and get their base weapon with a reasonable amount of hard work. Now just to get SE to listen >.>








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    Gennadi

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    Re: New February Update

    Post by Gennadi on Mon Feb 13, 2012 7:04 pm

    If you offer someone an uber cookie and tell them its there for you to take, people will do anything to get it.

    Its more money in SE's bank account

    Sponsored content

    Re: New February Update

    Post by Sponsored content


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