Patch 1.18 is probably the largest patch to have ever been released by SE, it's massive and epic. What will be in the fabled Golden Patch:
New MATERIA System: yes that's right, Materia is coming back to the FF series! What we know so far is that the Materia System will allow you to turn old weapons and armor into stat materia and etch sockets into new weapons and armor to attach these stat materias into. We also know that the materia system will allow for HQ crafting, increasing the sockets on equipment and also HQing Materia...who knows what that will do, but I think it's a safe bet you'll be getting more then just 1 stat materia in a HQ.
Company System: The long anticipated Linkshell Company system is coming! This will usher in a new era in Linkshell communication, where Company Alliances can do things together, SE is being very hush hush about what exactly this feature will entail, but I think we're in for a treat with this one. I'm not sure if they are adding the Company Airships yet, but I do know that the coding for that has already started...who knows when it will be finished though.
PvP: Large scale battles with PvP and PvE content is currently being worked on atm, but is not set to be released yet, but it's going to be something rather large, that's all they'll tell us atm.
Instanced Dungeons: Several Dungeons are being released in 1.18. That's about all I know, but it should provide some fun linkshell activities...finally.
Auto-Attacking: Auto-Attacking is finally being released and frankly it's about damn time, no more spamming the 1 button over and over, which leads me to the next topic.
New Jobs System: This is probably the biggest secret that the devs are keeping atm. From reading several articles from Yoshi-P and the rest of his team I believe the old system will remain...somewhat, so as not to reset everyone to level 1. We know for fact that there will be specific jobs and that those jobs will be more powerful then the old classes in the fact that they are specialized Jobs and they will recieve bonuses. You can most likely count on White Mage, Black Mage, Warrior, Monk, Ranger, Scout (thf). Beyond that, I know for fact that Yoshi-P was working on a Dark Knight equivelent about 6 months ago and even had the artifact gear all sketched out. We know for fact that there will be advanced jobs with quests to open them up, much like FFXI. Here is a direct link to the Battle Blueprint: Click Here
Abolishment of Physical Level: This is speculated, but with very good reason. During one of the player surveys, players told the team they were open to complete and total abolishment of all old class system for new specialized classes, so that everyone didn't feel like a blue mage (that's what people equate the current system too, just one big blue mage job). Yoshi's team have come out in several forum posts and hinted at possible deletion of the Physical Levels, and I believe Yoshi said something about wanting to do this in the next patch, shortly after the small one in June. He seems to be wanting to keep the skill level system in place, altering the skill points to become exp points and rename the system. With this change will also be a change to attribute stat points as they are currently linked to physical level, but it's really anyone's guess what this change will be exactly.
Guildleves Reborn: These will be changing, if your interested read this article, it says it better then I could. Click Here
There is still much more content in the Patch including new NM's, Job-Specific gear quests, more quests in general and much more. I remain optimistic that this game could actually turn out good after all, I suppose we'll see, but this is deffinately a massive bandaid for the gaping wound that is FF14.
New MATERIA System: yes that's right, Materia is coming back to the FF series! What we know so far is that the Materia System will allow you to turn old weapons and armor into stat materia and etch sockets into new weapons and armor to attach these stat materias into. We also know that the materia system will allow for HQ crafting, increasing the sockets on equipment and also HQing Materia...who knows what that will do, but I think it's a safe bet you'll be getting more then just 1 stat materia in a HQ.
Company System: The long anticipated Linkshell Company system is coming! This will usher in a new era in Linkshell communication, where Company Alliances can do things together, SE is being very hush hush about what exactly this feature will entail, but I think we're in for a treat with this one. I'm not sure if they are adding the Company Airships yet, but I do know that the coding for that has already started...who knows when it will be finished though.
PvP: Large scale battles with PvP and PvE content is currently being worked on atm, but is not set to be released yet, but it's going to be something rather large, that's all they'll tell us atm.
Instanced Dungeons: Several Dungeons are being released in 1.18. That's about all I know, but it should provide some fun linkshell activities...finally.
Auto-Attacking: Auto-Attacking is finally being released and frankly it's about damn time, no more spamming the 1 button over and over, which leads me to the next topic.
New Jobs System: This is probably the biggest secret that the devs are keeping atm. From reading several articles from Yoshi-P and the rest of his team I believe the old system will remain...somewhat, so as not to reset everyone to level 1. We know for fact that there will be specific jobs and that those jobs will be more powerful then the old classes in the fact that they are specialized Jobs and they will recieve bonuses. You can most likely count on White Mage, Black Mage, Warrior, Monk, Ranger, Scout (thf). Beyond that, I know for fact that Yoshi-P was working on a Dark Knight equivelent about 6 months ago and even had the artifact gear all sketched out. We know for fact that there will be advanced jobs with quests to open them up, much like FFXI. Here is a direct link to the Battle Blueprint: Click Here
Abolishment of Physical Level: This is speculated, but with very good reason. During one of the player surveys, players told the team they were open to complete and total abolishment of all old class system for new specialized classes, so that everyone didn't feel like a blue mage (that's what people equate the current system too, just one big blue mage job). Yoshi's team have come out in several forum posts and hinted at possible deletion of the Physical Levels, and I believe Yoshi said something about wanting to do this in the next patch, shortly after the small one in June. He seems to be wanting to keep the skill level system in place, altering the skill points to become exp points and rename the system. With this change will also be a change to attribute stat points as they are currently linked to physical level, but it's really anyone's guess what this change will be exactly.
Guildleves Reborn: These will be changing, if your interested read this article, it says it better then I could. Click Here
There is still much more content in the Patch including new NM's, Job-Specific gear quests, more quests in general and much more. I remain optimistic that this game could actually turn out good after all, I suppose we'll see, but this is deffinately a massive bandaid for the gaping wound that is FF14.