New info from June update

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    Gennadi

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    New info from June update

    Post by Gennadi on Thu Jun 10, 2010 1:47 pm

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    Gennadi

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    Re: New info from June update

    Post by Gennadi on Thu Jun 17, 2010 8:56 am

    Here's the news we have all been waiting for. Come June 21 this is what we are getting:

    Info was taken from the playonline site link is
    http://www.playonline.com/pcd/topics/ff11us/detail/5561/detail.html



    Adjustments of the Job Persuasion! (06/17/2010)









    No level cap increase is complete without an
    accompanying arsenal of new job abilities, traits, and magic spells.
    Come the June version update, adventurers will find themselves empowered
    with myriad new ways to smite enemies and support comrades in battle.
    As the icing on this scrumptious cake of additions,
    performance-enhancing tweaks are also being whipped up for certain
    existing job abilities.



    The following job abilities will be added:

    Restraint (WAR Lv.77 Ability Delay: 10 min. Effect
    Duration: 5 min.)
    Enhances your weapon skill power with each normal
    attack you land, but prevents you from dealing critical hits.

    Perfect
    Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
    Allows
    you to counter the next attack directed at you.

    Mana Wall (BLM
    Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)
    Allows you to
    take damage with MP.

    Despoil (THF Lv.77 Ability delay: 5 min.)
    Steals
    items from an enemy while inflicting a status ailment upon it.

    Divine
    Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
    Enhances
    the accuracy of your next divine magic spell and increases enmity.

    Nether
    Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
    Increases
    the absorption of your next dark magic spell.

    Double Shot (RNG
    Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
    Occasionally
    uses two units of ammunition to deal double damage.

    Sengikori
    (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
    Grants a
    bonus to skillchains and magic bursts initiated by your next weapon
    skill.

    Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1
    min.)
    Grants a bonus to your next elemental ninjutsu by expending
    two ninja tools.

    Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
    Delivers
    a short jumping attack on a targeted enemy which suppresses enmity.
    Effect enhanced when wyvern is present.

    Blood Pact: Rage "Holy
    Mist" (SMN Lv.76)
    Deals light elemental damage to an enemy.

    Blood
    Pact: Rage "Lunar Bay" (SMN Lv.78)
    Deals darkness damage to an
    enemy.

    Blood Pact: Rage "Night Terror" (SMN Lv.80)
    Deals
    darkness damage to an enemy.

    Bolter's Roll (COR Lv.76)
    Increases
    movement speed for party members within area of effect.

    Caster's
    Roll (COR Lv.79)
    Enhances "Fast Cast" effect for party members
    within area of effect.

    Tactical Switch (PUP Lv.79 Ability Delay:
    3 min.)
    Swaps TP of master and automaton.

    Presto (DNC Lv.77
    Ability Delay: 15 sec. Effect Duration: 30 sec.)
    Enhances the effect
    of your next step and grants you an additional finishing move.

    Divine
    Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
    Restores the HP of all
    party members within a small radius.

    Climactic Flourish (DNC
    Lv.80 Ability Delay: 90 sec.)
    Allows you to deal critical hits.
    Requires at least one finishing move.

    Libra (SCH Lv.76 Ability
    Delay: 1 min.)
    Examines the target's enmity level.




    The following adjustments will be made to existing job
    abilities:

    - Beastmasters will be able to invoke the aid of six
    new creatures via the "Call Beast" ability by using the following items:
    Cunning
    Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease /
    Vermihumus / Dancing Herbal Broth


    - The level requirement for the samurai ability
    "Sekkanoki" will be reduced from 60 to 40.
    - When dragoons use the
    "Spirit Link" ability, half of their wyvern's TP will be transferred to
    them.
    - If a corsair's "Double-Up" ability produces a total of XI,
    the roll's effect duration will be extended to 10 minutes.
    - Dancers
    will be able to perform the ability "Cure Waltz" on non-party members.
    -
    The "Dual Wield" job trait will become available to dancers at level
    20, with the degree of mastery increasing in stages thereafter.



    Support jobs will be subject to the following ability
    restrictions:

    - The white mage abilities "Afflatus Misery" and
    "Afflatus Solace" will be unavailable.
    - The ranger ability
    "Shadowbind" will receive a penalty to accuracy.
    - The ninja
    abilities "Innin" and "Yonin" will be unavailable.
    - The scholar
    abilities "Accession" or "Manifestation" will triple rather than double
    the recast time for associated spells.



    The following job traits will be added:

    *The jobs column indicates the level
    at which the trait will first be learned. The degree of mastery will
    increase in stages thereafter.

    Trait Jobs Effect
    Crit. Atk. Bonus WAR Lv.78 Improves power
    of critical hits.
    THF Lv.78
    DNC Lv.80
    Crit. Def. Bonus PLD Lv.79 Improves
    defense against critical hits.
    BRD Lv.80
    Tactical Parry NIN Lv.77 Grants bonus
    TP when parrying an attack.
    DNC Lv.77
    Tactical Guard MNK Lv.77 Grants bonus
    TP when guarding against an attack.
    PUP Lv.80
    Shield Def. Bonus WAR Lv.80 Reduces damage
    taken when blocking an attack with a shield.
    PLD Lv.77
    Stout Servant BST Lv.78 Reduces damage
    taken by pet.
    PUP Lv.78
    True Shot RNG Lv.78 Grants a damage bonus to
    ranged attacks performed at an appropriate distance.
    Blood Boon SMN Lv.60 Occasionally cuts down MP
    cost of Blood Pact abilities. Does not affect abilities that require
    Astral Flow.
    Skillchain Bonus SAM Lv.78 Improves
    skillchain damage.
    DNC Lv.45
    Fencer WAR Lv.45 Increases rate
    of critical hits when wielding with the main hand only. Grants a TP
    bonus to weapon skills.
    BST Lv.80
    Conserve TP RNG Lv.80 Occasionally
    cuts down TP cost of weapon skills.
    DRG Lv.45
    DNC Lv.77
    Occult Acumen DRK Lv.45 Grants bonus
    TP when dealing damage with elemental or dark magic.
    SCH Lv.78
    Mag. Burst Bonus BLM Lv.45 Improves magic
    burst damage.
    NIN Lv.80
    SCH Lv.79
    Divine Benison WHM Lv.50 Quickens spellcasting for
    status ailment recovery magic. Grants a bonus to enmity reduction
    Resist Amnesia BST Lv.15 Gives you a
    slight resistance against amnesia.
    COR Lv.30
    PUP Lv.15


    The following magic spells will be added:

    - White Magic
    Cure VI: WHM Lv.80
    Protect V: WHM
    Lv.76 / RDM Lv. 77 / SCH Lv.80
    Shell V: WHM Lv.76
    Baramnesia: RDM
    Lv.78
    Baramnesra: WHM Lv.78

    - Black Magic
    Stone V: BLM
    Lv.77 / SCH Lv.79 (Addendum: Black)
    Water V: BLM Lv.80
    Aspir II:
    DRK Lv.78

    - Songs
    Foe Requiem VII: BRD Lv.76
    Army's Paeon
    VI: BRD Lv.78
    Knight's Minne V: BRD Lv.80

    - Ninjutsu
    Aisha:
    Ichi: NIN Lv.78
    *Uses the ninja tool "Soshi".



    More jobs will be able to learn the following spells:

    - White Magic
    Shell IV: PLD Lv.80
    Phalanx: PLD
    Lv.77
    Regen II: RDM Lv.76

    - Black Magic
    Stone III: DRK
    Lv.76
    Stone IV: RDM Lv.77
    Water III: DRK Lv.80
    Water IV: RDM
    Lv.80



    Several new blue magic spells will be added.
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    Alastar

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    Re: New info from June update

    Post by Alastar on Thu Jun 17, 2010 9:14 pm

    wow! i can't wait! /joy Monk with sure counter... i like that idea Smile


    Last edited by Alastar on Sun Jun 20, 2010 2:56 pm; edited 1 time in total
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    Betrice

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    Re: New info from June update

    Post by Betrice on Fri Jun 18, 2010 10:34 pm

    The dnc upgrades look really good to me. Seriously tho they needed to do something for that job, makes me wanna jump on dnc rq and lvl Thank you for posting this Genn.
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    Gennadi

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    Re: New info from June update

    Post by Gennadi on Mon Jun 21, 2010 1:52 pm

    Here is some more info i found concerning the new update
    This was taken from BG forum(according to Nathos from Firefly Forum) and i only copied and pasted and nothing else:

    Quote:
    ≪Jun. 22, 2010 (JST) Update Details≫

    *Japan Standard Time



    This version update contains the game data for the battle add-on "Vision
    of Abyssea." After downloading the update and purchasing a registration
    code, this content will become playable.

    * Players must have installed and registered a content ID for the "Rise
    of the Zilart" and "Wings of the Goddess" expansions in order to access
    the "Vision of Abyssea" content.

    * After purchasing a registration code, a period of time may be required
    before the in-game content becomes accessible.

    * If the "Vision of Abyssea" logo remains faded even after purchase,
    please exit to the PlayOnline FINAL FANTASY XI main page, wait a few
    minutes, then return to the game title screen and examine the logo
    again.



    Further details on "Vision of Abyssea" may be found here.

    Event-related



    New quests, based primarily in areas introduced since the Wings of the
    Goddess expansion, have been added.

    image



    The following additions and revisions have been made to Trial of the
    Magians.



    * Several new trials have been added.

    * The "Magian Spectacles" item has been added and is available for
    purchase from the Magian Moogle.

    Using this item will summon forth the "Trial Log", which players may
    examine to review their trial progress.

    * Quotas for certain trials have been reduced.

    The reduced quotas will be reflected even for trials already in
    progress.





    The following changes have been made to Moblin Maze Mongers:



    * imageA new Maze Voucher has been added.

    Maze Voucher 09: MMM Revitalization Team



    Mazes created with the new Revitalization Team voucher will pit players
    against powerful notorious monsters, with the goal of dealing as much
    damage as possible within the fifteen-minute time limit. Even if
    unsuccessful in slaying their foe, players will be eligible for rewards
    based upon its remaining hit points. Upon creating your first
    Revitalization Team maze, the maze master Sadistiq will present you with
    the "MMM Members' Card" item. Trade this item to Sadistiq after each
    battle and he will record your best scores, allowing you to unlock more
    foes as your rank increases.

    * The time restriction for ordering a maze is now 24 hours (Earth time)
    since you last placed an order. (Previously, the counter would reset
    each day, whether or not 24 hours had passed.)





    The new area "Walk of Echoes" has been added.



    * imageEntering the Walk of Echoes

    Players may warp to the Walk of Echoes by examining the Veridical
    Conflux located in Xarcabard [S] while in possession of the "Kupofried's
    Medallion" key item. The key item may be purchased by examining the
    same conflux and speaking with the moogle Kupofried.

    *To enjoy the battle content offered in the Walk of Echoes, players must
    be level 70 or above and have progressed to the "Cait Sith" mission of
    the Wings of the Goddess expansion.

    * Walk of Echoes Battlefields

    Upon arrival at the Walk of Echoes, players will encounter several more
    veridical confluxes, each of which acts as a portal to a battlefield.
    The need to lay claim to battlefields has been omitted from the Walk of
    Echoes, and any one may enter and partake in battle until the maximum
    capacity of thirty-six adventurers has been reached. The time limit for
    each battle is 30 minutes, with no extensions possible. The clock will
    start ticking the instant the enemy is engaged, and participants must
    vanquish all monsters that appear within the allotted time in order to
    secure victory.

    * The key item Kupofried's Medallion will be expended upon entry into a
    battlefield. To reacquire the key item, players must wait one
    Vana'dielian day before examining the veridical conflux located in
    Xarcabard [S] once more.



    Temporary items will be made available to players should certain
    conditions be fulfilled. While these will be distributed among all
    participants, the type of item obtained by each character will be
    determined randomly.



    The number of battlefields available will at first be limited, but more
    can be unlocked in succession by cooperating with other players and
    securing victory in preceding battlefields. Additional battlefields are
    being planned for future version updates.

    * Rewards

    Battlefield participants will have numerous opportunities to obtain
    reward items.

    - All participants may cast lots upon items dropped by monsters.

    - Vanquishing all foes within the allotted time will produce a treasure
    chest, and only those participants whose contribution to the battle was
    deemed satisfactory will be granted the right to cast lots upon the
    contents.

    - Highly evaluated combatants will be further rewarded with bounty
    befitting their standing.

    * Please be warned that regardless of remaining time, all participants
    will be transported from the battlefield five minutes after either
    victory is secured, or the treasure chests are opened. Any treasures
    that remain undistributed by that time may end up in unforeseen hands or
    be claimed by none at all.





    Battle-related



    The job level cap has been increased to 80.

    To increase character job levels to 76 and beyond, players must complete
    the new limit break quest "New Worlds Await" offered by the Nomad
    Moogle stationed at the Ru'Lude Gardens.



    The following job abilities have been added:



    * Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)

    Enhances your weapon skill power with each normal attack you land, but
    prevents you from dealing critical hits.

    * Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30
    sec.)

    Allows you to counter the next attack directed at you.

    * Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)

    Allows you to take damage with MP.

    * Despoil (THF Lv.77 Ability delay: 5 min.)

    Steals items from an enemy while inflicting a status ailment upon it.

    * Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1
    min.)

    Enhances the accuracy of your next divine magic spell and increases
    enmity.

    * Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)

    Increases the absorption of your next dark magic spell.

    * Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)

    Occasionally uses two units of ammunition to deal double damage.

    * Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)

    Grants a bonus to skillchains and magic bursts initiated by your next
    weapon skill.

    * Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)

    Grants a bonus to your next elemental ninjutsu by expending two ninja
    tools.

    * Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)

    Delivers a short jumping attack on a targeted enemy which suppresses
    enmity. Effect enhanced when wyvern is present.

    * Blood Pact: Rage "Holy Mist" (SMN Lv.76)

    Deals light elemental damage to an enemy.

    * Blood Pact: Rage "Lunar Bay" (SMN Lv.7

    Deals darkness damage to an enemy.

    * Blood Pact: Rage "Night Terror" (SMN Lv.80)

    Deals darkness damage to an enemy.

    * Bolter's Roll (COR Lv.76)

    Increases movement speed for party members within area of effect.

    * Caster's Roll (COR Lv.79)

    Enhances "Fast Cast" effect for party members within area of effect.

    * Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)

    Swaps TP of master and automaton.

    * Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)

    Enhances the effect of your next step and grants you an additional
    finishing move.

    * Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)

    Restores the HP of all party members within a small radius.

    * Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)

    Allows you to deal critical hits. Requires at least one finishing move.

    * Libra (SCH Lv.76 Ability Delay: 1 min.)

    Examines the target's enmity level.





    image



    Adjustments have been made to the following job abilities and traits:



    * imageBeastmasters may now invoke the aid of six new creatures via the
    "Call Beast" ability by using the following items:

    Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease /
    Vermihumus / Dancing Herbal Broth





    * The Beastmaster job trait "Beast Affinity" can now increase pet levels
    to a maximum of 80.

    * The level requirement for the samurai ability "Sekkanoki" has been
    reduced from 60 to 40.

    * The dragoon ability "Spirit Link" will now transfer half of the
    wyvern's TP to its master.

    * The corsair ability "Double-Up" will now extend a roll's effect
    duration to 10 minutes if the produced number is XI.

    * The dancer ability "Cure Waltz" can now be performed on non-party
    members.

    * The "Dual Wield" job trait is now available to dancers at level 20,
    with the degree of mastery increasing in stages thereafter.

    * The scholar ability "Accession" does not affect the white magic spell
    "Haste".





    The following job traits have been added:

    *The jobs column indicates the level at which the trait will first be
    learned. The degree of mastery will increase in stages thereafter.

    Trait Jobs Effect

    Crit. Atk. Bonus WAR Lv.78 Improves power of critical hits.

    THF Lv.78

    DNC Lv.80

    Crit. Def. Bonus PLD Lv.79 Improves defense against critical hits.

    BRD Lv.80

    Tactical Parry NIN Lv.77 Grants bonus TP when parrying an attack.

    DNC Lv.77

    Tactical Guard MNK Lv.77 Grants bonus TP when guarding against an
    attack.

    PUP Lv.80

    Shield Def. Bonus WAR Lv.80 Reduces damage taken when blocking an attack
    with a shield.

    PLD Lv.77

    Stout Servant BST Lv.78 Reduces damage taken by pet.

    PUP Lv.78

    True Shot RNG Lv.78 Grants a damage bonus to ranged attacks performed at
    an appropriate distance.

    Blood Boon SMN Lv.60 Occasionally cuts down MP cost of Blood Pact
    abilities. Does not affect abilities that require Astral Flow.

    Skillchain Bonus SAM Lv.78 Improves skillchain damage.

    DNC Lv.45

    Fencer WAR Lv.45 Increases rate of critical hits when wielding with the
    main hand only. Grants a TP bonus to weapon skills.

    BST Lv.80

    Conserve TP RNG Lv.80 Occasionally cuts down TP cost of weapon skills.

    DRG Lv.45

    DNC Lv.77

    Occult Acumen DRK Lv.45 Grants bonus TP when dealing damage with
    elemental or dark magic.

    SCH Lv.78

    Mag. Burst Bonus BLM Lv.45 Improves magic burst damage.

    NIN Lv.80

    SCH Lv.79

    Divine Benison WHM Lv.50 Quickens spellcasting for status ailment
    recovery magic. Grants a bonus to enmity reduction

    Resist Amnesia BST Lv.15 Gives you a slight resistance against amnesia.

    COR Lv.30

    PUP Lv.15



    The following magic spells have been added:



    * White Magic

    - Cure VI: WHM Lv.80

    - Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80

    - Shell V: WHM Lv.76

    - Baramnesia: RDM Lv.78

    - Baramnesra: WHM Lv.78

    * Black Magic

    - Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)

    - Water V: BLM Lv.80

    - Aspir II: DRK Lv.78

    * Songs

    - Foe Requiem VII: BRD Lv.76

    - Army's Paeon VI: BRD Lv.78

    - Knight's Minne V: BRD Lv.80

    * Ninjutsu

    - Aisha: Ichi: NIN Lv.78

    *Uses the ninja tool "Soshi".





    More jobs can now learn the following spells:



    * White Magic

    - Shell IV: PLD Lv.80

    - Phalanx: PLD Lv.77

    - Regen II: RDM Lv.76

    * Black Magic

    - Stone III: DRK Lv.76

    - Stone IV: RDM Lv.77

    - Water III: DRK Lv.80

    - Water IV: RDM Lv.80





    imageSeveral new blue magic spells have been added.



    The white magic spell "Aquaveil" will now guard against spell
    interruption a set number of times.



    Enmity generation for the following spells has been adjusted:

    Sleep / Sleep II / Dispel / Blind / Blind II / Bind



    Several new weapon skills have been added.



    New adversaries have been added to the Voidwalker Notorious Monster
    quests accessible through the Ru'Lude Gardens NPC "Assai Nybaem."



    Level restrictions have been lifted in the following areas:

    Pso'Xja / Promyvion - Holla / Promyvion - Dem / Promyvion - Mea /
    Promyvion - Vahzl / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01
    / Riverne - Site #A01



    The distribution and level of certain monsters have been adjusted in the
    following areas:

    Bibiki Bay / Uleguerand Range / Promyvion – Holla / Promyvion – Dem /
    Promyvion – Mea / Promyvion – Vahzl / Lufaise Meadows / Misareaux Coast /
    Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site
    #A01



    Level restrictions imposed upon Chains of Promathia mission battlefields
    have been lifted.



    The level 75 restriction has been lifted on battlefields.



    A cap has been placed upon status enhancements granted by certain food
    items.

    Item-related



    Several new pieces of equipment have been added.



    New synthesis recipes have been added.



    The following revisions have been made to the Synergy system:



    * The synergy skill level cap has been raised to 70 (Artisan).

    * New "Synergy Enthusiast" NPCs have been added to teach synergy recipes
    to players.

    * A new item has been added to allow players to remove the single most
    recently etched aperture.

    * Signed items may now be used as synergy ingredients.

    * Inserting a signed item into a synergy furnace will instantly erase
    its signature.

    * An issue in which certain large fish could not be used as synergy
    ingredients has been addressed.

    * Several new synergy recipes have been added.





    < Rank: Novice >

    Item Required Crafting Skill Ingredients

    Safehold Earring - Safehold Waystone, Silver Earring

    Empire Earring - Empire Waystone, Silver Earring

    Vermihumus Woodworking Humus x 2

    Vermihumus Woodworking Rich Humus x 2

    Vermihumus Woodworking Derfland Humus

    Hiwa Smithing Rusty Kunai

    Gleaming Shield Smithing Rusty Shield

    Gleaming Spear Smithing Rusty Spear

    Gleaming Zaghnal Smithing Rusty Zaghnal

    Wool Grease Cooking Lesser Chigoe x 2, Shell Bug

    < Rank: Apprentice >

    Item Required Crafting Skill Ingredients

    Nashmau Earring - Nashmau Waystone, Silver Earring

    Antlion Arrow Woodworking Arrowwood Lumber, Antlion Arrowhead, Colibri
    Fletchings

    Bonecraft

    Darkling Bolt Woodworking Holly Lumber, Darkling Bolt Heads

    Alchemy

    Mock Hare Alchemy Meatloaf x 2, Kaolin

    Cooking

    Dancing Herbal Broth Cooking Frost Turnip, Beaugreens x 2, Napa

    < Rank: Journeyman >

    Item Required Crafting Skill Ingredients

    Fusion Bolt Smithing Holly Lumber, Fusion Bolt Heads

    Woodworking

    Dweomer Bullet Alchemy Dweomer Steel, Firesand

    Smithing

    Oberon's Bullet Alchemy Oberon's Gold, Firesand

    Goldsmithing

    Banquet Set Alchemy Kaolin x 2, Silver Ingot x 2, Cotton Cloth x 2, Gold
    Thread

    Goldsmithing

    Clothcraft

    Purifying Ewer Alchemy Kaolin x 2, Adaman Ingot, Phrygian Gold Ingot,
    Jadeite

    Smithing

    Goldsmithing

    Lucky Carrot Broth Cooking San d'Orian Carrot x 3, Snoll Arm

    < Rank: Craftsman >

    Item Required Crafting Skill Ingredients

    Platinum Nugget - Platinum Leaf x 4, Vitriol x 2

    Lituus Woodworking Beech Lumber x 2

    Darkwing Woodworking Durium Ingot, Beech Lumber, Ebony Lumber, Giant
    Femur, Carbon Fiber

    Smithing

    Bonecraft

    Guisarme Woodworking Durium Ingot, Beech Lumber x 2, Imperial Wootz
    Ingot, Carnelian

    Goldsmithing

    Smithing

    Amazon Bow Woodworking Beech Lumber x 2, Karakul Cloth, Ancient Beast
    Horn, Coeurl Whisker

    Bonecraft

    Deepbed Soil Woodworking Beech Lumber, Woozyshroom, Sleepshroom,
    Danceshroom

    Cooking

    Vodun Wand Smithing Phrygian Gold Ingot, Platinum Ingot, Mercury,
    Darksteel Mace

    Goldsmithing

    Ribauldequin Smithing Brass Ingot, Durium Ingot x 2, Walnut Lumber,
    Phrygian Gold Ingot

    Goldsmithing

    Woodworking

    Kakko Smithing Orichalcum Ingot x 2, Beech Lumber, Sparkstrand, Wyvern
    Tailskin, Aht Urhgan brass

    Goldsmithing

    Woodworking

    Doom Tabar Smithing Durium Ingot, Adaman Ingot x 2, Beech Lumber,
    Phrygian Gold Ingot, Mercury

    Goldsmithing

    Woodworking

    Dolor Bhuj Smithing Steel Ingot, Durium Ingot x 2, Ebony Lumber,
    Phrygian Gold Ingot, Mercury

    Goldsmithing

    Woodworking

    Savate Fists Smithing Brass Ingot, Adaman Ingot, Beech Lumber, Phrygian
    Gold Ingot x 2, Mercury

    Goldsmithing

    Woodworking

    Versa Hauberk Smithing Steel Sheet, Durium Chain, Velvet Cloth, Silk
    Cloth, Haubergeon

    Clothcraft

    Versa Celata Smithing Copper Ingot, Steel Sheet, Durium Sheet, Durium
    Chain, Sheep Leather

    Leathercraft

    Versa Mufflers Smithing Steel Sheet, Durium Sheet x 2, Chain Mittens

    Leathercraft

    Versa Breeches Smithing Mythril Chain, Durium Chain x 2, Linen Cloth,
    Ram Leather x 2

    Leathercraft

    Versa Solerets Smithing Steel Sheet, Durium Sheet x 2, Greaves

    Leathercraft

    Cratus Sword Smithing Adaman Ingot x 4, Phrygian Gold Ingot x 2, Beech
    Lumber, Wyvern Tailskin

    Leathercraft

    Woodworking

    Vulcan's Ring Goldsmithing Carnelian, Shining Ring

    Neptune's Ring Goldsmithing Fulmenite, Shining Ring

    Terra's Ring Goldsmithing Heliodor, Shining Ring

    Auster's Ring Goldsmithing Aventurine, Shining Ring

    Jupiter's Ring Goldsmithing Clarite, Shining Ring

    Aquilo's Ring Goldsmithing Larimar, Shining Ring

    Apollo's Ring Goldsmithing Selenite, Shining Ring

    Pluto's Ring Goldsmithing Tenebrite, Shining Ring

    Flame Earring Goldsmithing Carnelian, Orichalcum Earring

    Flame Earring Goldsmithing Carnelian, Triton Earring

    Thunder Earring Goldsmithing Fulmenite, Orichalcum Earring

    Thunder Earring Goldsmithing Fulmenite, Triton Earring

    Soil Earring Goldsmithing Heliodor, Orichalcum Earring

    Soil Earring Goldsmithing Heliodor, Triton Earring

    Breeze Earring Goldsmithing Aventurine, Orichalcum Earring

    Breeze Earring Goldsmithing Aventurine, Triton Earring

    Snow Earring Goldsmithing Clarite, Orichalcum Earring

    Snow Earring Goldsmithing Clarite, Triton Earring

    Aqua Earring Goldsmithing Larimar, Orichalcum Earring

    Aqua Earring Goldsmithing Larimar, Triton Earring

    Light Earring Goldsmithing Selenite, Orichalcum Earring

    Light Earring Goldsmithing Selenite, Triton Earring

    Dark Earring Goldsmithing Tenebrite, Orichalcum Earring

    Dark Earring Goldsmithing Tenebrite, Triton Earring

    Yukitsugu Goldsmithing Iron Ingot x 3, Tama-Hagane, Beech Lumber,
    Phrygian Gold Ingot, Gold Thread, Fiendish Skin

    Woodworking

    Smithing

    Dire Scythe Goldsmithing Beech Lumber, Durium Ingot x 2, Orichalcum
    Ingot, Ruby, Grass Cloth

    Smithing

    Woodworking

    Lore Hat Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern
    Tailskin, Velvet Hat

    Clothcraft

    Lore Robe Leathercraft Sparkstrand, Wool Cloth, Twill Damask, Undead
    Skin, Ram Leather, Wyvern Tailskin, Fiendish Skin, Velvet Robe

    Clothcraft

    Lore Cuffs Leathercraft Sparkstrand, Ram Leather, Wyvern Tailskin,
    Velvet Cuffs

    Clothcraft

    Lore Slops Leathercraft Sparkstrand, Wolf Hide, Wyvern Tailskin,
    Fiendish Skin, Velvet Slops

    Clothcraft

    Lore Sabots Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern
    Tailskin, Ebony Sabots

    Clothcraft

    Arewe Ring Bonecraft Flocon-de-mer, Ancient Beast Horn

    Firmament Bonecraft Flocon-de-mer x 3, Coral Fragment, Katzbalger

    Yataghan Bonecraft Steel Ingot, Phrygian Gold Ingot, Mercury, Larimar,
    Ancient Beast Horn

    Goldsmithing

    Smithing

    Gules Cap Bonecraft Flocon-de-mer, Durium Sheet, Tiger Leather x 2

    Leathercraft

    Gules Harness Bonecraft Coeurl Leather x 2, Flocon-de-mer x 2

    Leathercraft

    Gules Mittens Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer

    Leathercraft

    Gules Subligar Bonecraft Coeurl Leather, Twill Damask, Flocon-de-mer

    Leathercraft

    Gules Leggings Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer

    Leathercraft

    Cunning Brain Broth Cooking Gelatin, Hare Meat, Cockatrice Meat,Giant
    Sheep Meat

    < Rank: Artisan >

    Item Required Crafting Skill Ingredients

    Vivid Strap Leathercraft Pelt of Dawon x 2

    Grim Cuirass Smithing Durium Sheet x 4, Scintillant Ingot, Cerberus
    Leather, Mercury, Kukulkan's Skin

    Goldsmithing

    Leathercraft

    Juogi Clothcraft Orichalcum Ingot, Sparkstrand, Twill Damask x 2, Wolf
    Felt x 2, Cashmere Cloth, Briareus's Sash

    Goldsmithing

    Leathercraft

    Yhel Jacket Leathercraft Manticore Leather x 2, Buffalo Leather x 2,
    Phrygian Gold Ingot, Amphiptere Claw, Regurgitated Wing x 2

    Bonecraft

    Clothcraft



    Evolith may now be sold to merchant NPCs.



    Evolith may now be traded to outpost traders.



    The following items have been added to the list of ammunition that can
    be bundled as a quiver or pouch:

    Antlion Arrows / Darkling Bolts / Fusion Bolts / Dweomer Bullets /
    Oberon's Bullets



    A toolbag for carrying large quantities of soshi has been added.



    The following items may now be entrusted to the item storage NPC:

    Odin Statue / Alexander Statue / Kabuto-kazari / Katana-kazari / Dinner
    Jacket / Chocobo Beret / Dinner Hose

    System-related



    The following changes have been made to the FINAL FANTASY XI title
    screen:



    * imageThe layout of expansion and add-on content logos has been
    altered.

    * Logos for the "Abyssea" series of battle add-ons have been added.
    (These logos will appear faded until the new content becomes playable.)





    Other Adjustments



    Evolith possessing the following attributes now function as intended
    when attached to ranged weapons:

    LIT-aligned sklchn.: Sklchn.dmg.+

    DKN-aligned sklchn.: Sklchn.dmg.+

    LIT-aligned sklchn.: Sklchn.acc.+

    DKN-aligned sklchn.: Sklchn.acc.+



    The following augment attributes now function as intended:

    Pet: Phys. dmg. taken +d

    Occ. atk. twice (hand-to-hand weapons only)

    Known Issues



    Under certain circumstances, the game may freeze when attempting to
    enter the Walk of Echoes.

    As a temporary workaround for this issue, users who have not installed
    the "Treasures of Aht Urhgan" expansion will be unable to warp to the
    Walk of Echoes.

    English Language Version Only



    Known Issues:



    * The quest log for the Abyssea - Tahrongi quest in which Kupipi asks
    players to slay one of five notorious monsters (Cuelebre, Adze,
    Minhocao, Chukwa, Mictlantecuhtli) will not display properly.

    * The item referred to as "Tarnished Pincer" in dialogue and the chat
    log will appear as "Shriveled Pincer" in the inventory menu.





    Addressed Issues:



    * The following item has been renamed to alleviate confusion:

    Ilm-long Sub => Fulm-long Sub





    Quote:
    ≪Jun. 22, 2010 (JST) Abyssea≫

    *Japan Standard Time



    What Is Abyssea?



    Abyssea is a realm composed of battle areas created with characters
    level 75 and above in mind. There, players may enjoy myriad rewarding
    activities such as leveling, engaging in thrilling battles against
    fearsome foes, and collecting powerful equipment.



    *Characters must be level 30 or above in order to play "Vision of
    Abyssea." Furthermore, users must have installed and registered the Rise
    of Zilart and Wings of the Goddess expansions.



    Vision of Abyssea Areas

    image

    Traveling to Abyssea



    Entering Port Jeuno with a character level 30 or above will trigger an
    event scene, after which players will receive their first mission offer
    along with a "traverser stone" key item required to journey to Abyssea.



    imageTraverser Stones

    Traverser stones can be obtained from the Port Jeuno NPC "Joachim," who
    will have an additional stone in stock every 20 hours (Earth time).
    Adventurers may call on Joachim at their convenience to collect their
    due amount of stones that has accumulated over time.



    Three stones will initially be the maximum amount you may possess at one
    time, but this number can be increased to four after certain conditions
    are fulfilled.



    How to Enter Abyssea

    With a character level 30 or above in possession of a traverser stone,
    examine a cavernous maw located at one of the areas listed below. You
    will subsequently be transported to the corresponding area in Abyssea.

    La Theine Plateau / Konschtat Highlands / Tahrongi Canyon

    Necessary Preparations



    Visitant Status

    The "visitant" status is essential for those wishing to journey within
    Abyssea. You will be permitted to remain there only while this status is
    active. Upon arrival in Abyssea, speak with a "Conflux Surveyor" NPC
    posted nearby to be granted visitant status in exchange for traverser
    stones. One stone will allow you a 30-minute stay (Earth time), with 120
    minutes being the maximum permitted duration. Methods exist that allow
    players to extend their visitant duration.



    image



    *Players must acquire visitant status within five minutes (Earth time)
    of arriving in Abyssea. Failure to do so will result in automatic
    expulsion.

    *Visitant duration continues to decrease even after log out. Players who
    log in to Abyssea when their visitant status has already worn off will
    find themselves instantly expelled.

    Reentry



    Players will automatically be transported out of Abyssea when their
    visitant status wears off. To reenter Abyssea, you must first obtain
    more traverser stones. Please note that 60 minutes (Earth time) must
    elapse before your next visit to Abyssea. Those who voluntarily leave
    Abyssea with greater than five minutes of visitant duration remaining,
    however, are not subject to this wait. Since a character's visitant
    duration and waiting time is common across all Abyssea areas, you may
    move freely between areas so long as the effect duration permits. Upon
    reentering, however, even those with carry-over visitant duration must
    have the status reissued by a conflux surveyor. Be warned: leaving
    Abyssea at this point without reacquiring the status will render your
    remaining time invalid.



    *Players who are expelled from Abyssea for failing to acquire visitant
    status within five minutes are subject to the abovementioned 60-minute
    waiting time.

    Journeying Within Abyssea



    imageAbyssea can be considered a collection of expansive battlefields
    the entry to which does not require claim; it can be accessed by any
    character fulfilling the requirements. Encampments and teleportation
    devices have been established throughout all areas to facilitate
    continuity of progress from one visit to the next, allowing rewarding
    adventuring without the need for large time investments.



    Quests

    Several quests can be undertaken in Abyssea. At first only a limited
    number of NPCs will offer quests, but others will come to trust you with
    their plight as you continue to prove your worth.



    Notorious Monsters

    Abyssea is inhabited by hordes of fearsome notorious monsters, and
    dauntless adventurers can arrange a confrontation through any one of
    several methods such as defeating certain other creatures, or using
    trigger items. Such monsters are known to have weaknesses which, when
    exploited, will allow adventurers to impair their foe's movement and
    abilities. Striking at a foe's weakness may also cause the creature to
    yield additional treasures in defeat, but the probability will decrease
    if the same strategy is applied repeatedly.



    Items

    The creatures of Abyssea yield unique items found nowhere else in the
    known world. As before, players may cast lots on treasures dropped by
    felled enemies. Treasure chests are also known to appear on occasion.



    Cruor

    "Cruor" is a versatile substance which serves as the currency in
    Abyssea. It can be obtained by defeating monsters or as rewards for
    quest completion. There are NPCs who will accept your cruor and offer
    equipment and key items in exchange. Cruor is also the power source
    needed to activate the aforementioned teleportation devices.

    Bases, Encampments, and Facilities



    imageUpon arriving in Abyssea, you will find yourself at a central base
    of sorts. These strongholds are home to helpful NPCs who will grant
    visitant status (as described above) and assist your cause in countless
    other ways.



    * Conflux Surveyors

    Ever working to unlock the mysteries of inter-dimensional travel, these
    NPCs will afford players with visitant status. Besides allowing you to
    remain in Abyssea, visitant status also makes you eligible for
    experience point bonuses and other benefits available upon fulfilling
    certain conditions.





    * Cruor Prospectors

    These enterprising types will provide you with items, temporary items,
    key items, and status benefits in exchange for some of the cruor that
    you've amassed.





    * imageAtma Infusionists

    Adventurers who possess one of the many varieties of "atma" key items
    and have fulfilled certain conditions may speak to one of these
    alchemical adepts to unlock its powers. Atma may be acquired by
    exploiting the weaknesses of the notorious monsters that inhabit
    Abyssea. The powers granted by infused atma will only be effective while
    you are in Abyssea.





    imageVeridical Confluxes

    The world of Abyssea is vast and often intimidating. To traverse the
    realm with greater ease, players will want to make effective use of the
    "Veridical Confluxes" scattered about each area. First, a conflux must
    be activated by examining it and paying a nominal fee in cruor. Once a
    conflux has been activated, you may spend additional cruor to warp
    instantaneously from it to any other conflux that you have activated in
    the area. The central base of each area contains a conflux (Veridical
    Conflux #01) to which players may teleport free of charge.



    imageMartellos

    Another device you will find throughout the Abyssean landscape is the
    martello. These curious metallic contraptions allow players to restore
    their HP or MP and cure themselves of status ailments. Martellos are
    powered by a magically endowed fuel that will gradually be depleted with
    each use.

    A martello whose fuel tank is empty must be replenished before it can be
    used again. Replenishment of martellos is handled through a quest that
    may be undertaken by speaking to the "Machine Outfitter" NPC at the
    central base. This NPC will also offer another quest by which players
    may install spare tanks to increase a martello's maximum fuel capacity.



    *Players may not carry both the martello fuel and fuel tank key items at
    once; the two quests must be undertaken separately. Furthermore,
    leaving the area, logging out, or getting expelled from Abyssea will
    cause the loss of these key items, requiring the quest to be restarted.

    Battling the Abyssean Hordes



    Upon commencing battle with an Abyssean fiend, the attacking party or
    alliance will lay claim to that foe, and other adventurers will be
    unable to participate in the fight thereafter.



    The strength of Abyssean monsters and the frequency with which they
    appear will vary based upon the party's level and the speed with which
    similar foes have been dispatched. High-level parties will draw the
    attention of even more formidable fiends, and slaying foes in short
    order will see the equally rapid arrival of reinforcements.

    Adventurers in Abyssea will face a challenge that is constantly adapting
    in accordance with their abilities.



    *The EXP bonuses afforded by Dedication and Corsair's Roll will not
    apply within Abyssea.
    avatar
    Betrice

    Posts : 346
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    Location : Michigan

    Re: New info from June update

    Post by Betrice on Mon Jun 21, 2010 6:10 pm

    I got the add on. So u only get 30 minutes in there, is that right? Can't do anything in this game in 30 minutes are they crazy? What u in the middle of fight and half ur party goes warping out?


    Last edited by Betrice on Mon Jun 21, 2010 10:16 pm; edited 2 times in total
    avatar
    Gennadi

    Posts : 846
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    Age : 46
    Location : Ontario Canada

    Re: New info from June update

    Post by Gennadi on Mon Jun 21, 2010 9:24 pm

    Think you can get more than 30 B ,


    Ok found it in the section above

    One stone will allow you a 30-minute stay (Earth time), with 120

    minutes being the maximum permitted duration. Methods exist that allow
    players
    to extend their visitant duration.

    So looks like 2 hr max and more in the future which is like a shorter version of a dyna run
    avatar
    Betrice

    Posts : 346
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    Join date : 2010-01-29
    Location : Michigan

    Re: New info from June update

    Post by Betrice on Mon Jun 21, 2010 10:19 pm

    I guess when we get in there better run like hell. Don't like time limit. Wonder how u get stones? I see u get stones from Joachim in Port Jeuno, but u have to wait 20 minutes for each stone right?


    Last edited by Betrice on Mon Jun 21, 2010 10:24 pm; edited 1 time in total
    avatar
    Gennadi

    Posts : 846
    Points : 7160
    Reputation : 43
    Join date : 2010-01-27
    Age : 46
    Location : Ontario Canada

    Re: New info from June update

    Post by Gennadi on Mon Jun 21, 2010 10:22 pm

    Betrice wrote:I guess when we get in there better run like hell. Don't like time limit. Wonder how u get stones?


    Traverser stones can be obtained from the Port Jeuno NPC "Joachim," who
    will
    have an additional stone in stock every 20 hours (Earth time).
    Adventurers
    may call on Joachim at their convenience to collect their
    due
    amount of stones that has accumulated over time.



    Three
    stones will initially be the maximum amount you may possess at one

    time, but this number can be increased to four after certain conditions
    are fulfilled.



    How to Enter Abyssea

    With a
    character level 30 or above in possession of a traverser stone,
    examine
    a cavernous maw located at one of the areas listed below. You
    will
    subsequently be transported to the corresponding area in Abyssea.

    La
    Theine Plateau / Konschtat Highlands / Tahrongi Canyon
    avatar
    Betrice

    Posts : 346
    Points : 4591
    Reputation : 61
    Join date : 2010-01-29
    Location : Michigan

    Re: New info from June update

    Post by Betrice on Mon Jun 21, 2010 10:27 pm

    oh 20 hours thats even worse!!! Well anyway will be interesting, hope it better then it sounds

    Sponsored content

    Re: New info from June update

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