Here it is what we all been waiting for Level 99
Event-related
[dev1039] Voidwatch: Third Chapter
The third chapter of the Voidwatch battle system has been introduced.
VNMs now possess an extra weakness.
These weaknesses may only be triggered once per battle, and exploiting them will increase all spectral alignment values to their maximum level.
Synchronic Blitz now yields additional bonuses.
Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
New varieties of atmacite and abyssite have been added.
A new key item, the periapt of clarity, has been added.
Bearers of this periapt and the periapt of percipience are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
When infusing atmacite, players will be given the option to replace the selected atmacite after confirming its effects.
The glossary of game terms on the official homepage has been updated with the latest Voidwatch terminology.
[dev1038] New Walk of Echoes Battlefields
Walks twelve through fifteen of the Walk of Echoes have been unlocked.
[dev1044] New Magian Trials
New weapon upgrade trials have been introduced to the current trial list.
Relic and Relic +1 Armor will be upgradable via Trial of the Magians.
Two upgrade stages are available, each offering the following augmented attributes:
Stage 1: Item-related augments
Stage 2: Merit point-related augments
*Players will still be able to undertake these trials even if no information for them is displayed.
Upgraded armor pieces will have a higher level requirement than their base forms.
Armor pieces upgraded to Stage 2 will be storable with the Porter Moogle service.
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
[dev1036] Gobbie Mystery Box
Players will be able to accrue Daily Tally points that may be exchanged for random awards via the Goblins below.
Port San'd Oria (I-10) / Habitox
Port Bastok (I-12) / Bountibox
Windurst Walls (C-14) / Arbitrix
Batallia Downs (K- 8 ) / Sweepstox
Bhaflau Thickets (J-9) / Wondrix
Once you have spoken to one of the Goblins above, points will be added to your Daily Tally every Earth day at 12:00am (JST).
You will be able to select from five different point amounts that you would like to expend at once, and the reward will vary depending on the amount selected.
Your Daily Tally can be increased by trading unneeded rare items to the Goblins.
*There will be a cap on the amount of points you can earn in a single Earth day from trading items.
[dev1061] Grounds of Valor Adjustments
The following areas have been added:
Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Caves
*Treasure caskets will also appear in the following areas.
[dev1050] Adventuring Fellows: Level 95 Unlocked
The level cap for adventuring fellows has been raised from 90 to 95. Completion of a fellow limit break quest is required to unlock level 91 and higher.
[dev1034] The amount of experience and Allied Notes earned from successful Campaign operations has been increased.
[dev1043] The waiting period between chocobo race entries has been lowered from 24 hours to 20 hours.
[dev1031] It is now possible to warp from an outpost to your nation of allegiance using either gil or conquest points.
The NPC Domenic in Lower Jeuno (J-7) can now teleport players to the following battlefields for a set price:
Ghelsba Outpost / Horlais Peak / Waghroon Shrine / Balga's Dais / Qu'Bia Arena
*Completion of the quest "Beyond Infinity" is mandatory in order to be transported.
[dev1032] It is now more likely that the key item Clear Demilune Abyssite will evolve into Colorful Demilune Abyssite.
Battle-related
[dev1042] Level Cap Increase
The maximum job level for player characters has been increased to 99. Players must complete the quest "Beyond Infinity" offered by the Nomad Moogle NPC in Ru'Lude Gardens to unlock levels 96 and above.
[dev1040] Merit Point Adjustments
The maximum number of storable merit points has been increased from 20 to 30.
The maximum number of upgrades has been increased for the following categories:
HP/MP: Increased from 12 to 15
Attributes: Increased from 8 to 12
The following new job abilities have been added:
Summoner
Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.
*If the enemy is not lured into an eternal nightmare, will give an effect of Dispel instead.
Corsair
Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
The following magic spells have been introduced:
White Magic
Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
Gain-INT (RDM Lv.96)
Enhances Intelligence.
Gain-DEX (RDM Lv.99)
Enhances Dexterity.
Regen V (SCH Lv.99)
Gradually restores target's HP.
Black Magic
Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.
Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
Songs
Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
The following spells have been made available to new jobs:
White Magic
Holy II (PLD Lv.99)
Regen IV (SCH Lv.79)
Black Magic
Thunder III (DRK Lv.96)
Thunder V (SCH Lv.99 Addendum: Black)
Aspir II (SCH Lv.97)
The following spells are now learnable by blue mages:
Quadrastrike
Delivers a fourfold attack. Chance of critical hit varies with TP.
Vapor Spray
Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
Thunder Breath
Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
Orcish Counterstance
Increases the caster's chance of countering.
Amorphic Spikes
Delivers a fivefold attack. Damage varies with TP.
Wind Breath
Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
Barbed Crescent
Damage varies with TP. Additional effect: Accuracy Down.
Blue magic spells requiring Unbridled Learning:
Absolute Terror
Freezes target in fear.
Gates of Hades
Deals fire damage to enemies within area of effect. Additional effect: Burn.
Tourbillion
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
Pyric Bulwark
Resists physical damage.
Bilgestorm
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
Bloodrake
Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.
Four new familiars available with the Beastmaster's Call Beast ability have been added.
The familiar Presto Julio will now attack faster.
The following job adjustments have been implemented:
Warrior
The maximum weapon skill power bonus granted by the ability Restraint has been reduced.
Thief
Melee weapon skills will now have a chance of enhancing Treasure Hunter effectiveness.
Weapon skills used alone will grant the enhancement at the same rate as standard melee attacks.
Weapon skills combined with Sneak Attack or Trick Attack will grant the enhancement at the same rate as melee attacks made with these abilities active.
For multi-part weapon skills, the bonus calculation will only be performed for the first hit.
*Weapon skill Treasure Hunter bonuses will not be accompanied by visual effects or log window messages.
Puppetmaster
Attachment-related
Maximum effect values for the following attachments will now increase in proportion to the number of active maneuvers:
Strobe / Inhibitor / Steam Jacket / Auto-Repair Kit II
The required capacity of the following attachments has been reduced from 2 to 1:
Reactive Shield / Scope / Schurzen / Volt Gun
The properties of the following attachments have been revised:
Name Revised Properties
Reactive Shield Counterattack damage will now receive a bonus in proportion to frame skill level.
Mana Booster Will now shorten casting time instead of increasing spell use frequency.
Drum Magazine Accuracy penalty has been eased slightly, and attack speed raised.
Replicator Blink shadow quantity will now increase in proportion to the number of active Wind Maneuvers.
Shock Absorber Damage absorbed will now receive a bonus based on frame skill and active Ice Maneuvers.
Armor Plate
Armor Plate +2 Will now reduce physical damage taken rather than enhancing defense.
Hammermill Shield Bash will now always hit while Hammermill is equipped.
Volt Gun Will no longer depend on enemy level, and a damage bonus will be granted based on frame skill level and active Thunder Maneuvers.
Heatsink Overload rate reduction will now apply to all maneuvers, not only Fire Maneuvers.
Damage Gauge Recast time for curing magic will be shortened.
Eraser Will cure multiple status ailments and erase only Light Maneuvers.
Automaton-related
Automaton behavior patterns have been refined.
With one active light maneuver, automatons will now prioritize HP recovery over curing status ailments.
Automatons will also prioritize HP recovery when HP level is extremely low.
Magic spells have been added/adjusted as follows:
Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
*Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.
Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master.
*Protect, Shell, and Haste will only be cast upon the master and party members.
Level IV elemental spells have been unlocked for the Stormwaker Y-700.
Automatons will now occasionally cast Cure V instead of Cure VI depending on the target's current HP.
Weapon skill adjustments
A minimum damage value has been established for Magic Mortar.
Sharpshot Z-500 adjustments:
Distance modifications for ranged attacks have been abolished.
Master-related
The job ability "Maintenance" (Lv. 30 / Recast time: 90 seconds) has been added:
This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
Up to four status ailments may be removed depending on the type of Automaton Oil used.
*To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.
Scholar
Light Arts will now grant a bonus to the effect and duration of Regen spells.
Dark Arts will now grant a bonus to the effect and duration of Helix spells.
Tabula Rasa will now grant a bonus to the effect and duration of Regen and Helix spells.
Tabula Rasa will now negate recast times for Light and Dark Arts.
The recast time for Modus Veritas has been shortened.
The effect duration of Klimaform has been lengthened.
The learnable level for Regen III has been lowered from 83 to 59.
The learnable levels for Helix spells have been lowered.
The effect duration of Helix spells will now be based on the caster's level.
Level Duration
20 — 39 30 seconds
40 — 59 60 seconds
60 and up 90 seconds
The maximum recast time reduction bonus has been increased.
Casting time has been reduced for the following spells:
Regen / Regen II / Regen III / Regen IV
Weapon Skill Category Jobs
Shijin Spiral Hand-to-Hand MNK/PUP
Exenterator Dagger WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
Requiescat Sword WAR/RDM/PLD/DRK/SAM/BLU/COR
Resolution Great Sword WAR/PLD/DRK
Ruinator Axe WAR/DRK/BST/RNG
Upheaval Great Axe WAR/DRK
Entropy Scythe WAR/DRK/BST
Stardiver Polearm WAR/SAM/DRG
Blade: Shun Katana NIN
Tachi: Shoha Great Katana SAM
Realmrazer Club WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
Shattersoul Staff WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
Apex Arrow Archery RNG/SAM
Last Stand Marksmanship THF/RNG/COR
A new "Weapon Skill" category has been added to the merit point menu.
Maximum total value: 15
Upgrade levels: 5
Merit points needed for each upgrade: 10/15/20/25/30
To unlock these merit point weapon skills and the corresponding menu, players must first complete the quest "Martial Mastery" offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher.
Each individual weapon skill may be learned by upgrading it at least one level.
Additional merit points allocated to a particular skill will incrementally enhance its power.
The following conditions must be met to use a skill after learning it:
The PC's main job must be eligible for the skill in question (see chart below).
Job level must be 96 or higher.
The corresponding weapon skill attribute must be 357 or higher.
The items dropped by the Champion Crawler monster in Rolanberry Fields [S] have been adjusted.
The name of the Den of Rancor monster Stygian Pugil has been corrected to Demonic Pugil.
Item-related
New items have been introduced.
New synthesis recipes have been introduced.
New synergy recipes have been introduced.
Item Required Craft Materials
Wormy Broth Cooking Little Worm, Shell Bug
Item Required Craft Materials
Gargouille Arrow Woodworking Arrowwood Lumber, Gargouille Arrowheads, Peapuk Fletchings
Bonecraft
Briny Broth Cooking Hamsi, Mercanbaligi, Rhinochimera
Item Required Craft Materials
Adaman Bolt Woodworking Holly Lumber, Adaman Bolt Heads
Smithing
Avant Gauntlets Smithing Mythril Sheet, Durium Sheet x2, Mythril Gauntlets
Goldsmithing
Avant Leggings Smithing Mythril Sheet, Durium Sheet x2, Mythril Leggings
Goldsmithing
Avant Helm Smithing Mythril Ingot, Mythril Sheet, Durium Sheet, Black Tiger Leather
Leathercraft
Avant Cuisses Smithing Mythril Sheet, Durium Sheet x2, Black Tiger Leather x2
Leathercraft
Sweven Coat Clothcraft Sparkstrand, Wool Cloth x2, Twill Damask x3, Black Tiger Leather
Leathercraft
Sweven Mitts Clothcraft Sparkstrand, Wool Cloth, Water Spider's Web, Black Tiger Leather
Leathercraft
Sweven Slacks Clothcraft Sparkstrand, Wool Cloth x2, Twill Damask, Black Tiger Leather
Leathercraft
Sweven Boots Clothcraft Sparkstrand x2, Wool Cloth x2, Black Tiger Leather
Leathercraft
Sweven Corona Clothcraft Sparkstrand x2, Coeurl Whisker, Seer's Crown
Alchemy
Kacura Cap Leathercraft Marid Leather, Flocon-de-mer, Coral Cap
Bonecraft
Kacura Mittens Leathercraft Marid Leather, Wyvern Scales, Flocon-de-mer
Bonecraft
Kacura Subligar Leathercraft Marid Leather, Flocon-de-mer, Coral Subligar
Bonecraft
Kacura Leggings Leathercraft Marid Leather x2, Wyvern Scales, Flocon-de-mer
Bonecraft
Adaman Bullet Alchemy Adaman Ingot, Firesand
Smithing
Orichalcum Bullet Alchemy Orichalcum Ingot, Firesand
Goldsmithing
Lucky Broth Cooking Gelatin, Buffalo Meat, Abaia
Item Requisite Skill Materials
Avant Mail Smithing Mythril Sheet x2, Durium Sheet x2, Black Tiger Leather, Ruszor Leather
Leathercraft
Asura Samue Clothcraft Darksteel Sheet x2, Sparkstrand, Velvet, Rainbow Cloth, Twill Damask
Smithing
Artful Belt Leathercraft Durium Chain, Ruszor Leather
Smithing
Kacura Harness Leathercraft Marid Leather x2, Wyvern Scales x2, Flocon-de-mer
Bonecraft
Shadow Broth Cooking Dragon Meat, Nopales, Agaricus
The skills required for the synergy recipe for Fusion Bolts has been revised as follows:
Previous Requirements New Requirements
Smithing, Woodworking Woodworking, Goldsmithing
Succeeding in high-quality synthesis of the Automaton Oil item will now yield Automaton Oil +3.
The following new quivers and pouches have been introduced:
Gargouille Quiver / Adaman Bolt Quiver / Orichalcum Bullet Pouch / Adaman Bullet Pouch
[dev1060] Porter Moogle Service Expansion
The following items are now storable through the Porter Moogle NPC:
Storage Slip 11:
Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton
[dev1060] Porter Moogle Service Expansion
The following storage slips have also been added:
Storage Slip 12: Relic -1 Armor
Storage Slip 13: Relic +2 Armor
[dev1028] Ex Item Delivery Revisions
The list of undeliverable exclusive items has been updated.
Items will no longer be lost if paralyzed while using them.
The help text for the following items has changed.
*The characteristics of the items themselves remain the same.
Noesis Helm / Corselet / Corselet +1 / Mahant Sandals / Bitter Corset / Solitaire Cape / Laevateinn / Tupsimati
NPC vendor prices for the following items have been reduced:
Pyrohelix Schema / Hydrohelix Schema / Ionohelix Schema / Cryohelix Schema / Geohelix Schema / Anemohelix Schema / Luminohelix Schema / Noctohelix Schema
System-related
Nation names will no longer appear when checking auction house item properties.
[dev1037] Symbols in Macro Names
Certain symbols (+-*=/!?<>, etc.) may now be used in macro names.
Macro titles will now display up to eight characters in the Windows version (at resolutions of 1024 horizontal pixels or greater) and Xbox 360 HD mode.
The location of the macro palette will be adjusted so that it no longer overlaps with the HP/MP/TP display. (Windows version only)
[Windows and Xbox 360-only updates]
[dev1059] Log Window Expansion
The log window will now allow for customization of window width and maximum/minimum number of lines displayed.
These settings may be adjusted via the Main Menu under Config -< Windows.
*Maximum line width and minimum line width can be set to values of 6-20 and 0-20, respectively. Window width can be adjusted between ten values.
[Window-only updates]
The following settings have been added to the FINAL FANTASY XI configuration utility:
Screen Size: Menu Resolution
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.
Texture Performance: Font
Adjust font resolution.
Compressed: Use the original high-performance compressed fonts.
Uncompressed: Use an uncompressed version of the original fonts for slightly better readability.
High Quality: Use new enhanced-resolution fonts.
Sound: Always On
Play sounds and background music even when the game window is inactive.
Event-related
[dev1039] Voidwatch: Third Chapter
The third chapter of the Voidwatch battle system has been introduced.
VNMs now possess an extra weakness.
These weaknesses may only be triggered once per battle, and exploiting them will increase all spectral alignment values to their maximum level.
Synchronic Blitz now yields additional bonuses.
Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
New varieties of atmacite and abyssite have been added.
A new key item, the periapt of clarity, has been added.
Bearers of this periapt and the periapt of percipience are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
When infusing atmacite, players will be given the option to replace the selected atmacite after confirming its effects.
The glossary of game terms on the official homepage has been updated with the latest Voidwatch terminology.
[dev1038] New Walk of Echoes Battlefields
Walks twelve through fifteen of the Walk of Echoes have been unlocked.
[dev1044] New Magian Trials
New weapon upgrade trials have been introduced to the current trial list.
Relic and Relic +1 Armor will be upgradable via Trial of the Magians.
Two upgrade stages are available, each offering the following augmented attributes:
Stage 1: Item-related augments
Stage 2: Merit point-related augments
*Players will still be able to undertake these trials even if no information for them is displayed.
Upgraded armor pieces will have a higher level requirement than their base forms.
Armor pieces upgraded to Stage 2 will be storable with the Porter Moogle service.
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
[dev1036] Gobbie Mystery Box
Players will be able to accrue Daily Tally points that may be exchanged for random awards via the Goblins below.
Port San'd Oria (I-10) / Habitox
Port Bastok (I-12) / Bountibox
Windurst Walls (C-14) / Arbitrix
Batallia Downs (K- 8 ) / Sweepstox
Bhaflau Thickets (J-9) / Wondrix
Once you have spoken to one of the Goblins above, points will be added to your Daily Tally every Earth day at 12:00am (JST).
You will be able to select from five different point amounts that you would like to expend at once, and the reward will vary depending on the amount selected.
Your Daily Tally can be increased by trading unneeded rare items to the Goblins.
*There will be a cap on the amount of points you can earn in a single Earth day from trading items.
[dev1061] Grounds of Valor Adjustments
The following areas have been added:
Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Caves
*Treasure caskets will also appear in the following areas.
[dev1050] Adventuring Fellows: Level 95 Unlocked
The level cap for adventuring fellows has been raised from 90 to 95. Completion of a fellow limit break quest is required to unlock level 91 and higher.
[dev1034] The amount of experience and Allied Notes earned from successful Campaign operations has been increased.
[dev1043] The waiting period between chocobo race entries has been lowered from 24 hours to 20 hours.
[dev1031] It is now possible to warp from an outpost to your nation of allegiance using either gil or conquest points.
The NPC Domenic in Lower Jeuno (J-7) can now teleport players to the following battlefields for a set price:
Ghelsba Outpost / Horlais Peak / Waghroon Shrine / Balga's Dais / Qu'Bia Arena
*Completion of the quest "Beyond Infinity" is mandatory in order to be transported.
[dev1032] It is now more likely that the key item Clear Demilune Abyssite will evolve into Colorful Demilune Abyssite.
Battle-related
[dev1042] Level Cap Increase
The maximum job level for player characters has been increased to 99. Players must complete the quest "Beyond Infinity" offered by the Nomad Moogle NPC in Ru'Lude Gardens to unlock levels 96 and above.
[dev1040] Merit Point Adjustments
The maximum number of storable merit points has been increased from 20 to 30.
The maximum number of upgrades has been increased for the following categories:
HP/MP: Increased from 12 to 15
Attributes: Increased from 8 to 12
The following new job abilities have been added:
Summoner
Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.
*If the enemy is not lured into an eternal nightmare, will give an effect of Dispel instead.
Corsair
Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
The following magic spells have been introduced:
White Magic
Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
Gain-INT (RDM Lv.96)
Enhances Intelligence.
Gain-DEX (RDM Lv.99)
Enhances Dexterity.
Regen V (SCH Lv.99)
Gradually restores target's HP.
Black Magic
Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.
Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
Songs
Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
The following spells have been made available to new jobs:
White Magic
Holy II (PLD Lv.99)
Regen IV (SCH Lv.79)
Black Magic
Thunder III (DRK Lv.96)
Thunder V (SCH Lv.99 Addendum: Black)
Aspir II (SCH Lv.97)
The following spells are now learnable by blue mages:
Quadrastrike
Delivers a fourfold attack. Chance of critical hit varies with TP.
Vapor Spray
Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
Thunder Breath
Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
Orcish Counterstance
Increases the caster's chance of countering.
Amorphic Spikes
Delivers a fivefold attack. Damage varies with TP.
Wind Breath
Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
Barbed Crescent
Damage varies with TP. Additional effect: Accuracy Down.
Blue magic spells requiring Unbridled Learning:
Absolute Terror
Freezes target in fear.
Gates of Hades
Deals fire damage to enemies within area of effect. Additional effect: Burn.
Tourbillion
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
Pyric Bulwark
Resists physical damage.
Bilgestorm
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
Bloodrake
Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.
Four new familiars available with the Beastmaster's Call Beast ability have been added.
The familiar Presto Julio will now attack faster.
The following job adjustments have been implemented:
Warrior
The maximum weapon skill power bonus granted by the ability Restraint has been reduced.
Thief
Melee weapon skills will now have a chance of enhancing Treasure Hunter effectiveness.
Weapon skills used alone will grant the enhancement at the same rate as standard melee attacks.
Weapon skills combined with Sneak Attack or Trick Attack will grant the enhancement at the same rate as melee attacks made with these abilities active.
For multi-part weapon skills, the bonus calculation will only be performed for the first hit.
*Weapon skill Treasure Hunter bonuses will not be accompanied by visual effects or log window messages.
Puppetmaster
Attachment-related
Maximum effect values for the following attachments will now increase in proportion to the number of active maneuvers:
Strobe / Inhibitor / Steam Jacket / Auto-Repair Kit II
The required capacity of the following attachments has been reduced from 2 to 1:
Reactive Shield / Scope / Schurzen / Volt Gun
The properties of the following attachments have been revised:
Name Revised Properties
Reactive Shield Counterattack damage will now receive a bonus in proportion to frame skill level.
Mana Booster Will now shorten casting time instead of increasing spell use frequency.
Drum Magazine Accuracy penalty has been eased slightly, and attack speed raised.
Replicator Blink shadow quantity will now increase in proportion to the number of active Wind Maneuvers.
Shock Absorber Damage absorbed will now receive a bonus based on frame skill and active Ice Maneuvers.
Armor Plate
Armor Plate +2 Will now reduce physical damage taken rather than enhancing defense.
Hammermill Shield Bash will now always hit while Hammermill is equipped.
Volt Gun Will no longer depend on enemy level, and a damage bonus will be granted based on frame skill level and active Thunder Maneuvers.
Heatsink Overload rate reduction will now apply to all maneuvers, not only Fire Maneuvers.
Damage Gauge Recast time for curing magic will be shortened.
Eraser Will cure multiple status ailments and erase only Light Maneuvers.
Automaton-related
Automaton behavior patterns have been refined.
With one active light maneuver, automatons will now prioritize HP recovery over curing status ailments.
Automatons will also prioritize HP recovery when HP level is extremely low.
Magic spells have been added/adjusted as follows:
Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
*Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.
Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master.
*Protect, Shell, and Haste will only be cast upon the master and party members.
Level IV elemental spells have been unlocked for the Stormwaker Y-700.
Automatons will now occasionally cast Cure V instead of Cure VI depending on the target's current HP.
Weapon skill adjustments
A minimum damage value has been established for Magic Mortar.
Sharpshot Z-500 adjustments:
Distance modifications for ranged attacks have been abolished.
Master-related
The job ability "Maintenance" (Lv. 30 / Recast time: 90 seconds) has been added:
This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
Up to four status ailments may be removed depending on the type of Automaton Oil used.
*To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.
Scholar
Light Arts will now grant a bonus to the effect and duration of Regen spells.
Dark Arts will now grant a bonus to the effect and duration of Helix spells.
Tabula Rasa will now grant a bonus to the effect and duration of Regen and Helix spells.
Tabula Rasa will now negate recast times for Light and Dark Arts.
The recast time for Modus Veritas has been shortened.
The effect duration of Klimaform has been lengthened.
The learnable level for Regen III has been lowered from 83 to 59.
The learnable levels for Helix spells have been lowered.
The effect duration of Helix spells will now be based on the caster's level.
Level Duration
20 — 39 30 seconds
40 — 59 60 seconds
60 and up 90 seconds
The maximum recast time reduction bonus has been increased.
Casting time has been reduced for the following spells:
Regen / Regen II / Regen III / Regen IV
Weapon Skill Category Jobs
Shijin Spiral Hand-to-Hand MNK/PUP
Exenterator Dagger WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
Requiescat Sword WAR/RDM/PLD/DRK/SAM/BLU/COR
Resolution Great Sword WAR/PLD/DRK
Ruinator Axe WAR/DRK/BST/RNG
Upheaval Great Axe WAR/DRK
Entropy Scythe WAR/DRK/BST
Stardiver Polearm WAR/SAM/DRG
Blade: Shun Katana NIN
Tachi: Shoha Great Katana SAM
Realmrazer Club WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
Shattersoul Staff WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
Apex Arrow Archery RNG/SAM
Last Stand Marksmanship THF/RNG/COR
A new "Weapon Skill" category has been added to the merit point menu.
Maximum total value: 15
Upgrade levels: 5
Merit points needed for each upgrade: 10/15/20/25/30
To unlock these merit point weapon skills and the corresponding menu, players must first complete the quest "Martial Mastery" offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher.
Each individual weapon skill may be learned by upgrading it at least one level.
Additional merit points allocated to a particular skill will incrementally enhance its power.
The following conditions must be met to use a skill after learning it:
The PC's main job must be eligible for the skill in question (see chart below).
Job level must be 96 or higher.
The corresponding weapon skill attribute must be 357 or higher.
The items dropped by the Champion Crawler monster in Rolanberry Fields [S] have been adjusted.
The name of the Den of Rancor monster Stygian Pugil has been corrected to Demonic Pugil.
Item-related
New items have been introduced.
New synthesis recipes have been introduced.
New synergy recipes have been introduced.
Item Required Craft Materials
Wormy Broth Cooking Little Worm, Shell Bug
Item Required Craft Materials
Gargouille Arrow Woodworking Arrowwood Lumber, Gargouille Arrowheads, Peapuk Fletchings
Bonecraft
Briny Broth Cooking Hamsi, Mercanbaligi, Rhinochimera
Item Required Craft Materials
Adaman Bolt Woodworking Holly Lumber, Adaman Bolt Heads
Smithing
Avant Gauntlets Smithing Mythril Sheet, Durium Sheet x2, Mythril Gauntlets
Goldsmithing
Avant Leggings Smithing Mythril Sheet, Durium Sheet x2, Mythril Leggings
Goldsmithing
Avant Helm Smithing Mythril Ingot, Mythril Sheet, Durium Sheet, Black Tiger Leather
Leathercraft
Avant Cuisses Smithing Mythril Sheet, Durium Sheet x2, Black Tiger Leather x2
Leathercraft
Sweven Coat Clothcraft Sparkstrand, Wool Cloth x2, Twill Damask x3, Black Tiger Leather
Leathercraft
Sweven Mitts Clothcraft Sparkstrand, Wool Cloth, Water Spider's Web, Black Tiger Leather
Leathercraft
Sweven Slacks Clothcraft Sparkstrand, Wool Cloth x2, Twill Damask, Black Tiger Leather
Leathercraft
Sweven Boots Clothcraft Sparkstrand x2, Wool Cloth x2, Black Tiger Leather
Leathercraft
Sweven Corona Clothcraft Sparkstrand x2, Coeurl Whisker, Seer's Crown
Alchemy
Kacura Cap Leathercraft Marid Leather, Flocon-de-mer, Coral Cap
Bonecraft
Kacura Mittens Leathercraft Marid Leather, Wyvern Scales, Flocon-de-mer
Bonecraft
Kacura Subligar Leathercraft Marid Leather, Flocon-de-mer, Coral Subligar
Bonecraft
Kacura Leggings Leathercraft Marid Leather x2, Wyvern Scales, Flocon-de-mer
Bonecraft
Adaman Bullet Alchemy Adaman Ingot, Firesand
Smithing
Orichalcum Bullet Alchemy Orichalcum Ingot, Firesand
Goldsmithing
Lucky Broth Cooking Gelatin, Buffalo Meat, Abaia
Item Requisite Skill Materials
Avant Mail Smithing Mythril Sheet x2, Durium Sheet x2, Black Tiger Leather, Ruszor Leather
Leathercraft
Asura Samue Clothcraft Darksteel Sheet x2, Sparkstrand, Velvet, Rainbow Cloth, Twill Damask
Smithing
Artful Belt Leathercraft Durium Chain, Ruszor Leather
Smithing
Kacura Harness Leathercraft Marid Leather x2, Wyvern Scales x2, Flocon-de-mer
Bonecraft
Shadow Broth Cooking Dragon Meat, Nopales, Agaricus
The skills required for the synergy recipe for Fusion Bolts has been revised as follows:
Previous Requirements New Requirements
Smithing, Woodworking Woodworking, Goldsmithing
Succeeding in high-quality synthesis of the Automaton Oil item will now yield Automaton Oil +3.
The following new quivers and pouches have been introduced:
Gargouille Quiver / Adaman Bolt Quiver / Orichalcum Bullet Pouch / Adaman Bullet Pouch
[dev1060] Porter Moogle Service Expansion
The following items are now storable through the Porter Moogle NPC:
Storage Slip 11:
Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton
[dev1060] Porter Moogle Service Expansion
The following storage slips have also been added:
Storage Slip 12: Relic -1 Armor
Storage Slip 13: Relic +2 Armor
[dev1028] Ex Item Delivery Revisions
The list of undeliverable exclusive items has been updated.
Items will no longer be lost if paralyzed while using them.
The help text for the following items has changed.
*The characteristics of the items themselves remain the same.
Noesis Helm / Corselet / Corselet +1 / Mahant Sandals / Bitter Corset / Solitaire Cape / Laevateinn / Tupsimati
NPC vendor prices for the following items have been reduced:
Pyrohelix Schema / Hydrohelix Schema / Ionohelix Schema / Cryohelix Schema / Geohelix Schema / Anemohelix Schema / Luminohelix Schema / Noctohelix Schema
System-related
Nation names will no longer appear when checking auction house item properties.
[dev1037] Symbols in Macro Names
Certain symbols (+-*=/!?<>, etc.) may now be used in macro names.
Macro titles will now display up to eight characters in the Windows version (at resolutions of 1024 horizontal pixels or greater) and Xbox 360 HD mode.
The location of the macro palette will be adjusted so that it no longer overlaps with the HP/MP/TP display. (Windows version only)
[Windows and Xbox 360-only updates]
[dev1059] Log Window Expansion
The log window will now allow for customization of window width and maximum/minimum number of lines displayed.
These settings may be adjusted via the Main Menu under Config -< Windows.
*Maximum line width and minimum line width can be set to values of 6-20 and 0-20, respectively. Window width can be adjusted between ten values.
[Window-only updates]
The following settings have been added to the FINAL FANTASY XI configuration utility:
Screen Size: Menu Resolution
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.
Texture Performance: Font
Adjust font resolution.
Compressed: Use the original high-performance compressed fonts.
Uncompressed: Use an uncompressed version of the original fonts for slightly better readability.
High Quality: Use new enhanced-resolution fonts.
Sound: Always On
Play sounds and background music even when the game window is inactive.