Grounds of Valor

    Share
    avatar
    zanosuz

    Posts : 80
    Points : 3314
    Reputation : 14
    Join date : 2011-02-24
    Age : 39
    Location : IL

    Grounds of Valor

    Post by zanosuz on Wed Apr 27, 2011 12:54 pm

    [dev1011] Grounds of Valor and Dungeon Treasure Caskets
    Alongside revamped monster placement [dev1012], the upcoming version update will see the expansion of existing battle content in the form of Grounds of Valor and new dungeon treasure caskets.

    Grounds of Valor

    Like its precursor Fields of Valor, Grounds of Valor is a battle system based around the concept of training regimes. These regimes will task adventurers with slaying set quotas of enemies in return for experience, gil, and points called tabs that may be redeemed for a variety of rewards. By undertaking multiple training regimes in the same area, players will find themselves able to fell enemies with greater ease and become eligible for more lavish rewards.

    To participate, examine a "Grounds Tome" located in one of the areas listed below and select your desired regime from the menu.

    Dungeon Treasure Caskets
    Defeating enemies in the following areas may now result in the appearance of a treasure casket:

    Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle’s Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers’ Nest / Maze of Shakhrami / Garlaige Citadel / Fei’Yin



    http://forum.square-enix.com/ffxi/threads/6289


    __________________________________________________
    Zanosuz
    avatar
    zanosuz

    Posts : 80
    Points : 3314
    Reputation : 14
    Join date : 2011-02-24
    Age : 39
    Location : IL

    Re: Grounds of Valor

    Post by zanosuz on Wed Apr 27, 2011 12:56 pm

    This update goes hand in hand with Grounds of Valor:


    [dev1012] Revamped Monster Placement

    Several areas will receive adjustments to monster distribution in order to cater to high-level characters.
    The level of monsters near the entrance of affected areas will remain unchanged. However, players will encounter higher level monsters as they venture deeper.
    These adjustments will be implemented alongside Grounds of Valor and Dungeon Treasure Caskets.

    Affected Areas:

    Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin



    http://forum.square-enix.com/ffxi/threads/6290


    __________________________________________________
    Zanosuz
    avatar
    Gennadi

    Posts : 846
    Points : 7091
    Reputation : 43
    Join date : 2010-01-27
    Age : 46
    Location : Ontario Canada

    Re: Grounds of Valor

    Post by Gennadi on Wed Apr 27, 2011 4:45 pm

    Sounds like a updated newer version of fov with higher mobs

    Sponsored content

    Re: Grounds of Valor

    Post by Sponsored content


      Current date/time is Tue Nov 13, 2018 8:54 pm